It links to the bench.cy, but nothing explains how the others were measured. It seems that they're including some start-up time in some that dominates, but not explaining whether it's realistic to be needing to spend that.
My gripe with new languages like this is that strings are always UTF-8 and that makes it needlessly difficult to parse HTTP headers correctly. This has led to vulnerabilities in the past.
Yes, it was very promising, but unfortunately abandoned. And yeah, the name was bad too. But it doesn't matter. Lua/Luau is still the only serious language in this field, which is a pity.
Interesting concept I guess. But the website reads like poorly AI generated code. No information as to what the grey and orange bars mean, overlapping text and such.
I think (outside hobbies) new programming language development is basically dead at this point. The major use cases have been filled, and there are more forces than ever towards using a battle-tested language with a massive ecosystem. Further, less and less code is being written or read by humans so the actual language ergonomics matter less than ever to those who would fund new language creation.
> new programming language development is basically dead at this point
I think it's the opposite. For the projects that warrant it (usually games), it has never been easier to create a custom embeddable scripting language. It was always somewhat common to have custom languages, specially if the game is open to mods and/or allows users to create custom maps, but now that's easier than ever to do.
Looks cleaner than lua. Unfortunately I think new programming languages
kind of need to demonstrate first that they are really viable. So many
new languages struggled to retain momentum, such as Io by Steve Dekorte;
and some more examples (it is just one semi-random example of many more).
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[ 3.8 ms ] story [ 15.3 ms ] threadIt links to the bench.cy, but nothing explains how the others were measured. It seems that they're including some start-up time in some that dominates, but not explaining whether it's realistic to be needing to spend that.
When will devs learn that being able to search for a term on the open internet without having it polluted by normal language is kind of important
What libraries exist.
What's package management system.
How does it interop with existing code?
Is there a JSON parser, an XML parser? Crypto algorithms? Database drivers?
People who invent languages from scratch inherit the technical debt of recreating the entire software ecosystem.
It looks like they are just pulling from the internet at the top of source files:
`use rl 'https://mycdn.com/raylib'`
Good luck with securing that. At least JavaScript has the sense to put it all in a single config file.
I think it's the opposite. For the projects that warrant it (usually games), it has never been easier to create a custom embeddable scripting language. It was always somewhat common to have custom languages, specially if the game is open to mods and/or allows users to create custom maps, but now that's easier than ever to do.