Once every few years I find myself dumping many many hours into Nethack (the open source successor to rogue). Never once have I beaten it, despite playing usually with several tabs open to various wikis and guides. Eventually I die while on a super long run (by my standards) and totally give up in frustration, beginning the next several-year dormant period until the next time I play.
To any game developer planning to call their game with random upgrades a "rogueli[tk]e": play Nethack. Your favorite roguelike was almost certainly created by someone who did.
Qud is legit incredible. Compared to nethack and ADOM, it might be considered "easy", as I've never beaten those two, but have finished Qud a few times. It is still a really deep game.
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[ 0.20 ms ] story [ 20.8 ms ] threadhttps://roguebasin.com/index.php/Articles#Dungeons
https://roguebasin.com/index.php/Articles#Map
Did it have a specific PRNG and seed?
Was it platform–dependent?
To any game developer planning to call their game with random upgrades a "rogueli[tk]e": play Nethack. Your favorite roguelike was almost certainly created by someone who did.
Rogue has been under a BSD license since 1986, so Nethack’s predecessor is also F/OSS.
fun game. Book of the New Sun meets Nethack meets Gamma World.