But I'm so excited to play Worms with my kids when they're old enough. My sister and I _endlessly_ played the same level in a worms 2 demo almost 30 years ago.
Yeah, took me a while, but it looks like an expansion pack for the 1997 Amiga-only game "Worms: The Director's Cut". It backports (demakes?) maps and audio from later games like Worms 2, Armageddon and World Party.
I remember being 10 and getting worms world party. I really was convinced that was going to be the best game I'd play for the rest of my life. Ahhh the nostalgia...
I had a babysitter that worked through the WWP campaign with me and we enjoyed it. It really became more inventive than you’d expect a campaign like that to be. For example, you get the bow, infinite weapon firing per turn, and infinite ammo. You’re meant to shoot arrows until you create a bridge to the next platform.
I had Worms United (I think it was called) which was basically an expansion to the original DOS game that allowed for custom levels and SFX.
I created some worms sound packs loosely based on some of the pop songs on that era.
Fun times.
I never quite got into the later Worms games. Visually they looked great and the controls felt similar, but it was all a bit too cartoonish for my liking. However that might just have been because I was used to the original DOS games. But even now, I still crave that pixel art aesthetic in games (not just Worms).
I remember bringing worms 1 on a diskette to my schools computer lab and playing with classmates, we all got hook and had good times. Then Worms Armageddon came out many days after school were enjoyed blasting each other with bazookas, sheep and holy hand grenades.
More the nerdy side of things but the multiplayer element used IRC as communication and matchmaking infrastructure. Command & Conquer RA2 series too utilised IRC for matchmaking, Dreamforge IRCd to be exact.
Worms Armageddon was the bomb and the PlayStation One version brought original epic fun.
> Mum used to tell me a story about when I first saw the Amiga. I was about 12 years old and she said my face 'lit up' in a way that she'd never seen before. And then she went straight back to dad and said "We're going to have to work extra shifts, so we can get an Amiga", and that wasn't possible for about a couple of years until the Amiga 500 came out. I'm doing an update to Worms DC at the moment and I'm gonna dedicate that to my mum and dad because, without them, without them getting me that computer, I don't know which direction I would've gone in.
Hopefully your parents also encouraged you to live your dreams, and sacrificed to get you the computer(s) you always wanted. And if you are parents now, I hope you'll do the same for your children.
I played a lot of worms in college. The shotgun was my weapon of choice - I would play with a ruler so I could snipe people across the level with it. The slippery surface physics meant that planning your shots to move around your opponent rather than damage them was a lot more effective. Getting good with mobility tools like rope or jet pack helped a lot too.
The super weapons were the great equalizer for less skilled players, but still a lot of fun.
Good times. Newer games, my biggest complaint was the less slippery terrain.
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[ 3.5 ms ] story [ 16.8 ms ] threadBut I'm so excited to play Worms with my kids when they're old enough. My sister and I _endlessly_ played the same level in a worms 2 demo almost 30 years ago.
I did this too with other games. One of the joys of being an adult has been tracking down full copies of the games I'd only had demos for.
Yeah, took me a while, but it looks like an expansion pack for the 1997 Amiga-only game "Worms: The Director's Cut". It backports (demakes?) maps and audio from later games like Worms 2, Armageddon and World Party.
I created some worms sound packs loosely based on some of the pop songs on that era.
Fun times.
I never quite got into the later Worms games. Visually they looked great and the controls felt similar, but it was all a bit too cartoonish for my liking. However that might just have been because I was used to the original DOS games. But even now, I still crave that pixel art aesthetic in games (not just Worms).
Worms Armageddon was the bomb and the PlayStation One version brought original epic fun.
1999: https://web.archive.org/web/19990125104610/http://www.worm.n...
Worms Armageddon is on there, which is the one I remember from my childhood. Or am I better off with Worms WMD?
Good old times...
The best matches were the ones that we only allowed grenades, bazookas, mortars and other few basic short range weapons.
https://shows.acast.com/63b458521043e00011114396/episodes/69...
> Mum used to tell me a story about when I first saw the Amiga. I was about 12 years old and she said my face 'lit up' in a way that she'd never seen before. And then she went straight back to dad and said "We're going to have to work extra shifts, so we can get an Amiga", and that wasn't possible for about a couple of years until the Amiga 500 came out. I'm doing an update to Worms DC at the moment and I'm gonna dedicate that to my mum and dad because, without them, without them getting me that computer, I don't know which direction I would've gone in.
Hopefully your parents also encouraged you to live your dreams, and sacrificed to get you the computer(s) you always wanted. And if you are parents now, I hope you'll do the same for your children.
The super weapons were the great equalizer for less skilled players, but still a lot of fun.
Good times. Newer games, my biggest complaint was the less slippery terrain.
Worms Armageddon saw patches for ~18 years after official updates stopped.
https://worms2d.info/Updates_(Worms_Armageddon)
When I asked CyberShadow why, he replied that CD-ROM case claims Win9x compatibility, that's why any new update should not break it.