Posts like these really highlight how much there to think about in robotics. Below the surface of what immediately comes to mind there is just an abundance of topics to address to get an actually well working robot.
When I worked in robotics, it always pissed me off that our recruiters ignored game devs as candidates. There's such a huge overlap in the two fields in terms of the math underpinning the systems
The title implies that there are collision check systems that don’t use point clouds (or that robotics has moved onto something else)? Is that true or did the author just mean personally?
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[ 2.8 ms ] story [ 16.2 ms ] threadLife of Bolt(2016)
https://www.youtube.com/watch?v=iptAkpqjtMQ
Most high quality systems performance relies heavily on high-quality subsystems to achieve optimal performance.
Point clouds seem like a noisy layer to use and better as verification.