TIL the "Gauntlet loop" prompt engineering method came from development of the "Claude of Duty" three.js game;
R3F (ReactThreeFiber), Drei, and NextJS (with OpenNext) save time on generated interactive 3d visuals.
I've coded a few apps with ThreeJS recently as well.
First, I upgraded the ThreeJS particles WebGL example by hand for a number of code test iterations. In the months since, I've been working on superfluid quantum gravity; now with normed tensor gaussian splatters from 4th order tensors to 3rd for 3d and then an affine transformation to 2D.
I have an idea for a Snake-like game to demo the gaussian splatters and amplituhedron-enhanced twistor geometry in a game rendering engine ("splatsnake") that could be built with gauntlet loop ai loops instead of test coverage and loops like I've been running.
2 comments of 3
[ 0.26 ms ] story [ 11.0 ms ] threadR3F (ReactThreeFiber), Drei, and NextJS (with OpenNext) save time on generated interactive 3d visuals.
I've coded a few apps with ThreeJS recently as well.
First, I upgraded the ThreeJS particles WebGL example by hand for a number of code test iterations. In the months since, I've been working on superfluid quantum gravity; now with normed tensor gaussian splatters from 4th order tensors to 3rd for 3d and then an affine transformation to 2D.
I have an idea for a Snake-like game to demo the gaussian splatters and amplituhedron-enhanced twistor geometry in a game rendering engine ("splatsnake") that could be built with gauntlet loop ai loops instead of test coverage and loops like I've been running.