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The scary thing about this article is how quickly ten years can pass—especially if you are in a video game world for many of those ten years.
The days are long, the decades are fast. (Something like that)
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I know, right? I got the same feeling for WoW’s 20th anniversary.
"The Galactic Hub" is the best. Very active community, ongoing ambitious projects (many completed), it's really so much fun. It's also easy to get in to it. They have a "taxi service" on discord where a user gets on the mic and coordinates with you to bring you to the hub worlds so you don't have to do it manually.

If you're remotely considering it, join up. I hop on every month or two and it's a treat.

10 years. I still have the game in my Steam library, waiting for me to try it.

I guess I will never try it, once you hit your 40s, games lose their appeal anyway.

I started playing NMS at age 44. I'm 54 now.
I was so pissed off by the lies around the launch of this game and subsequently being refused a refund that I never went back to it.
Everyone is well aware of how crappy the launch was.

From the article: "Speaking of No Man’s Sky’s updates, there have been 286 of them since launch. Hello Games has released 54 major updates as well as 232 smaller patch/updates across these ten years. That is a total of 286 updates—and every one has been free. Hello Games has never introduced paid DLC, microtransactions, loot boxes, or any such thing. Over the life of the game, they have been updating it at basically a fever pitch—and always for free, and free, the updates shall remain. This is pretty unheard of in the game industry."

These guys have done everything humanly possible to make things right. I think they had things pretty much fixed up within a couple years or so. They are doing a better job than virtually everyone in the gaming industry and have been doing it for most of their existence at this point. Maybe you could stop holding a grudge 10 years later.

I can't believe how little this article says about the game itself. It's basically the author taking a victory lap for being the game's #1 fan since launch. If I didn't already know what the game looked like, I would leave still not knowing.
I am the author. I've been running the blog these 10 years.

I sat down to write about the game, summarizing it and how it has grown over the years at this huge milestone. And then, as I started writing, it occurred to me that ... I -- a person who has been playing this game daily for ten long years -- am probably more of a story that some may find notable than anything I could write on my "just for fun" NMS blog as a general recap of the game's history, with so many mainstream gaming sites surely doing the same in articles and YT videos.

So, instead, I just told about my time playing it. Obviously a lot of people couldn't care less about what I've been up to all this time (that's not lost on me!), but I'm still happy with how I decided to mark the occasion and what I decided to write about.

Does anyone know what the roughly square-aspect monitor in the middle of his 3-monitor setup is? Looks interesting but I can't zoom in far enough to see a logo, and the Upgrading the Gaming PC[0] post. Thanks

[0] <https://nmsspot.com/2023/01/20/upgrading-the-gaming-pc/>

It's an LG Dual Up (you can find the info in some earlier posts)

Technically it's 8:9 so not a perfect square, 2560 x 2880

https://www.lg.com/us/monitors/lg-28mq780-b-dualup-monitor

discontinued and going for almost double the msrp on ebay, alas
And as I see there is no modern high resolution 1:1, 5:4, or 8:9 monitor on the market
Indeed, it is a DualUp -- the best display I have ever owned. I love it so very much, I planned to get a spare for when it dies, before they EOL'ed it. (I assumed it would not last long, as there can't be widespread appeal for such a display.) I missed that chance - but after months of setting eBay alerts, I found a local teacher that had a used one with just 400 hours on it (I have 17,000 hours on mine), and I bought it ($50 above retail price) and have it cleaned and waiting in a cloth sleeve for its time to shine, one day.

I talk about it and using it on a Mac with HiDPI display modes in this blog post from several years back:

https://bytecellar.com/2022/11/08/4k-scaling-is-not-a-proble...

I actually really enjoyed the game on day 1!

Unfortunately, even with all the updates - they never fixed my main gripe - each planet is just lifeless, and it's basically the same few square kilometres copy and pasted over the whole planet (I'm about 120h played).

I wished they somehow made it more exciting to explore.

Same. Played thru the original version. The overall vibe of the game was great and incredibly polished for a game half done, but yeah it was stretched very thin and started to lose feeling after a while.

That said,idk if I would like the fame at all now. Base building seems antithetical to the original nomad-like setting. And there's only loss to have adding identity to the protagonist after having played it as "yourself"

And apparently this is one of the main criticisms of Starfield. The Bethesda designers either never played No Mans Sky to understand the problem, or they simply believed a large enough budget could mask these problems.
Starfield is also just such a freaking grind compared to their other games
I'm also a day one NMS enthusiast. I thought I was the only one. I can definitely agree with your critique, and I think the difference was in how I played it. On release day it was basically a really pretty tech demo. You couldn't really die/fail in any meaningful way unless you tried to. But wandering the universe in a goals-agnostic sort of way, looking for different types of exocritters, learning the different alien words and doing some resource gathering/trading was satisfying enough as a second screen experience. Much like when I play American Truck Simulator, or when I focus on cargo hauling in elite dangerous, it's just kinda something to keep my hands busy while I listen to a podcast or documentary or just sit and bullshit with my wife.
Never played, but it seems to me that this shares the same problem with Holodecks, from Star Trek, which is why would anyone ever want to leave?
Such a frustrating game. Feels so big but it’s so insanely shallow. Mechanics abound, but they just don’t interact.
Exactly. Every few years I return to the game (which I bought day one on PS4 and again later on PC when it was released there), each time hoping that the fundamental play experience has been enhanced after all these updates, but it hasn't. The best part about the game is still experiencing the “seamless” planet-to-space-to-planet transition for the first time.
Possible this isn't ten years of loving No Man's Sky so much as a self imposed bet to only play it until GTA 6 ships. Rockstar really is out here ruining lives on a delay.
Anyone else went along and reached the center of the universe on permadeath?
Biggest gaming disappointment in my life. Could have been so much...
10 years later I can say they spent a lot of time putting lipstick on that pig, maybe even a dress and a tiara. Probably one of the nicest pigs out there, but it's still a pig and always will be.