This is really cool. Perhaps you could add some indicator that a box is under force by one or multiple users - just arrows, or even a colored pattern representing stress by conflicting force vectors.
I like this! Perhaps, at random/scheduled times, post a challenge and see if the group can collaborate to achieve it. Give group points that accrue when accomplished. When you rejoin at some later time, you get a private message that shows who is in room that you have collaborated with in past. Keep all usernames anonymous . .
it would be nice some way to identify which box is used by who, like every user has a color and when i'm dragging a box the border of that box has my color. Nice job anyway, get ready to be crashed by the traffic!
Its definitely one of those interesting sites that pops up every so often, more fun when people are just playing around with it.
During the time playing with you ended up going from newbie-ooh break stuff/fight to - hey it looks like someone is trying to build something, hmm hey we can help.
At which point you realize that all the blocks couldn't possibly fix perfectly, and a new comer enters the room and his/her cycle begins anew.
Please make it possible to hide the "now there are N users" messages. Or at least put it at the top of the page. This is really cool, but those messages are absolutely ruining it for me on the iPhone.
This is really fun and bizarre. Unable to really say anything, I find myself trying to communicate structure by my action. I've been trying things like: holding my block in one place, trying to stick to somebody else's block, joining the builders.
I think there's an interesting idea here of multiplayer games with highly limited expression, but with some need for them to communicate through whatever limited means.
It also seems that you can throw it over the left or right wall when you get it above the top wall.
Alternatively you could just return them back inside the game rectangle when you see that their coords are somewhere outside...
Or improve the collision detection / collision mechanics...
EDIT: You also seem to scale the game considering only the width, when it is decreased then user can see higher. Suggestion would be to check the height as well and make sure that all users see the same area.
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[ 3.1 ms ] story [ 38.7 ms ] threadWe need to build, not destroy!
During the time playing with you ended up going from newbie-ooh break stuff/fight to - hey it looks like someone is trying to build something, hmm hey we can help.
At which point you realize that all the blocks couldn't possibly fix perfectly, and a new comer enters the room and his/her cycle begins anew.
I think there's an interesting idea here of multiplayer games with highly limited expression, but with some need for them to communicate through whatever limited means.
Muhahahahaaa
EDIT: You also seem to scale the game considering only the width, when it is decreased then user can see higher. Suggestion would be to check the height as well and make sure that all users see the same area.
This would make a good Turing test.