Cool stuff, but they've been talking about this tech since at least SIGGRAPH 2012 (https://developer.download.nvidia.com/devzone/devcenter/game...) and AFAICT 14 years later its still just internal Nvidia-proprietary research with an occasional paper tossed over the wall.
Rive renderer seems to quite ahead but the GPU triangulation part is still interesting. I wonder how this would compare to rives approach in benchmark.
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[ 1.1 ms ] story [ 26.2 ms ] threadMust be a fun job to have.