27 comments

[ 0.20 ms ] story [ 12.1 ms ] thread
I think I do agree with the central point but a point of order is that if you tell AI to fix the bug and then tell it to fix the next error you might still be building an important skill: learning how to make the AI get good results.
[delayed]
It also assumes the people will somehow develop the skill to verify whether the LLM-result is "good".

It's an old problem that already happens, it's every manager who doesn't really know how to judge the work and takes other shortcuts to look good or at least escape the blast-radius.

> And the consequences become particularly serious when something happens that the machine can't solve

Sadly the bot-gulled will always say "But the next model will be good enough to do that!".

Judging by the rate of things it probably will be
I fall somewhere in the middle of the spectrum of developers the author describes. I use AI daily for limited code writing and lots of debugging. I agree with the author that things go off the rails when you stop truly reviewing its output and just click accept to get the thrill of productivity. I don’t think using AI for debugging means you have to do that though, it’s still a choice. As an AI-human team I have had the experience many times now of debugging an issue in a complex system that I simply don’t think I could have done alone or in a reasonable amount of time. I don’t think this is a reflection of my low abilities - it’s because the AI brings to the table skills that I’ll never have like reading through and correlating huge amounts of logs across many runs of the same system on different compute nodes in a cluster. Once it finds a needle in the haystack I can still take the time to understand and reason about what it found though.
In your closing thoughts, you don't mention what is this staying firmly in control? how do you stay firmly in control while reaping the benefit of the model while being more productive?

because if you start a curriculum over what the model wrote then, one can argue, you are better off writing it yourself in the first place.

The hardest part is knowing what you forgot. You can't check for gaps you don't know exist.
I realized recently the LLMs are calling bullshit on the moniker of engineer or programmer that I've bestowed on myself over the course of my career. The current LLMs are making it quite easy to seperate software design from implementation. I used to be firmly in the camp that one really needed to roll up their sleves, sit down with an editor and start banging away until the software evolved and coalesced around a solution.

I convinced myself that functional specs and detailed design documents were not needed because they wouldn't be kept in sync with the code. But the LLMs are essentially turning the synthesis of the code from those documents to a compilation step of sorts.

Now I must ponder the question, what portions of the acts of coding, designing and delivering a working product were the portions that bring me joy. I've been attempting to answer this question by making a concerted effort to delegate the coding to the LLMs and reviewing if the code conforms to the designs I've written down. This process is much closer to the historical engineering disciplines but I have to say, its not been easy.

My advice to the the more junior reading this. Experiment with different functional and design spec formats that best serve the LLMs and develop the skill of writing these and then managing the LLMs.

TLDR, the LLMs are giving the term Software Engineering actual meaning.

>The current LLMs are making it quite easy to seperate software design from implementation.

I don't really agree. This kind of division of labor has always been possible, with architects doing the design and engineers/programmers doing the implementation. Architects who design systems with lofty requirements with no regard for the cost of their decisions are kind of a meme in the industry. I don't believe it's really possible to separate design from implementation, unless the person specifying the design is really knowledgeable about the problem space.

The Architects you're describing aren't reviewing the code and making suggestions for changes so your comparing apples and oranges. What I'm describing is more of a team lead to team members relationship.
I understand that. That review process is a bridge that imposes a maximum separation between design and implementation (that is to say, they can be separated so far, and no further). The two can't be fully decoupled.
> The developers who stand out will be the ones who understand the systems.

That has always been true. AI doesn't change it. It just rearranges some elements that come ahead of that understanding. The volume and velocity are challenges but the understanding and judgement is what separates the good and the great.

BTW: "systems" in my world include not just the technology components but also the humans who operate, adjust and manage all the pieces, and the processes that control it all.

volume and velocity used to stand out, you could get very far with it, and if you had built a career on that(I had), your career is now over or you pivot. Volume and velocity also had it's own quality and over time you did so much that the reps just by themselves got you to the next level. None of that is true anymore. Some skills became important and some skills became useless. this industry has always moved fast and this is just another round of adapt or die.
>Let the AI write the code, not design the solutions.

I don't think design is necessarily out of reach for AI. As usual, the closer you get to the bleeding edge of what's been done vs. what's possible, the more thought needs to go into a design for it to be considered good. And TBH, even if you only make it to "it works", that's still laudable. There's plenty of profitable companies with terrible designs, technical debt, and broken systems built before AI, and that's why often these arguments fall flat for me.

I like the idea of mostly getting average designs out of AI. I am tired of running into overly complicated solutions to seemingly simple problems. Microservices vs. Monoliths for example. Maybe they thought they saw something that needed that complexity which was credible before, but they have gone and left someone else with their decisions, and left any credibility to the void. They're just playing the game though because there's is/was an incentive to get micro services on your resume for the next job.

I think there is some nuisance on the redundancy required for the software.

For example I've worked in clean tech where PLC programming controls turbines, complete understanding is required here. Every bug and LOC associated a human needs to be in the loop, it's worth the time.

Alternatively I do game development, and I don't think there is value in understanding the complete debugging process. For example I accidentally bound spacebar-release to two things in multiplayer causing a co-op glitch. I do not need to search for this needle in a haystack to debug, that is a bad use of time.

>If writing code becomes cheap and accessible to everyone, then writing code stops being much of a differentiator. The developers who stand out will be the ones who understand systems.

I agree especially for limits/boundary conditions. In the game I'm working on, fundamentally understanding 500 GPU vs. CPU controlled fish on screen and their limitations is required to be a good architect, or this game will run at 10fps.

Scale of the impact.

If your game was being played by a million people paying a subscription. Then it would be worth debugging it.

Still, even current AI/LLMs can do debugging.

For example after an hour of process of elimination it finds the bug, reproduces it, then it recommends a ~1 line fix. Then that's where one should spend their attention budget, and think through the consequences, weighing positives and negatives, and then either asking for a different fix, not merging, or accepting it. This is a lot more productive IMHO.

(comment deleted)
> So if copying a useful piece of code from Stack Overflow has always been acceptable

This has not "always been acceptable"; copy-pasta was a pejorative not that long ago, and people have been fired for simply copying code from SO and using it without understanding it.

Yes, and often it was clear what was copied and what was written by your colleague. Everyone has a signature style of code. I would often in review catch odd looking code, find the origin of it, and require a rewrite.
> Nobody has every detail of all of them memorized.

That was never the requirement, you've made it up to avoid addressing the real argument

> So if copying a useful piece of code from Stack Overflow has always been acceptable,

Not really, the thing you partially hide in "useful" is the quality assessment. Blindly copy&pasting code was "never" "acceptable"

> why would asking a machine to produce that code be fundamentally different?

Because the previous premise is wrong, but also this one - it will be different code with different tradeoffs, at least try to make any argument why the situations are identical