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In theory, running Apple Silicon apps on ARM64 linux machines would be really nice. But we are still far from having a performant and feature-complete implementation of doing so.

Darling only targets x86_64 stuff. Still, it's a cool project.

Kinda sad that there are very few updates though [1]

[1] https://blog.darlinghq.org/

their AppKit implementation receives about 20-30 commits every 5 years. Cool project, but you are better off waiting for proprietary software manufacturers to release ARM64 builds (a lot of them do now) and patch the holes with FEX.
Quibble: it'll run anything that runs on open source Darwin. You won't be running anything needing macOS frameworks.
This is the Darling project which aims to run macOS software on Linux for both Intel and ARM64.

But you are probably looking for this:

   > Does it support GUI apps?
   > Almost! This took us a lot of time and effort, but we finally have basic experimental support for running simple graphical applications.
It is still far away from running your favorite mac GUI apps like Logic Pro or Xcode, but it is a work in progress but can still run command line tools.
I went down a deep but entertaining rabbit hole in the other direction for fun: https://github.com/ayourtch-llm/fakelinux - initially with the idea “just replace the syscalls in the executable with some sort of a trap and handle that”.

It almost worked, unfortunately MacOS reserves x18 for platform purposes and Linux doesn’t.

The result is some sort of pretty mad contraption which works sufficiently often to compile aarch64 Linux VPP and its dependencies on the Mac using Linux gcc :)

I suppose with some polish it might be useful for something..

Recently, Apple has made it so with a special entitlement, com.apple.private.custom-x18-abi iirc, you can actually use the x18 register, mainly so ARM64 versions of WINE/CrossOver can run outside of Rosetta, since they'll be partially killing Rosetta in macOS 28.

I believe you can find slightly more info on how to use it in some XNU (macOS kernel) tests, namely this one: https://github.com/apple-oss-distributions/xnu/blob/main/tes...

com.apple.private.uexc as well?
In the current betas, there's actually more entitlements that allow this, not just private ones.
Very neat.

All I want for Christmas is Logic on Linux. But then you’d still need a Mac to legally download it from the App Store and DRM checks would probably only work on Macs

Give Reaper a try, it works very well on linux and you can even use VSTs.
Sadly a lot of VSTs are Windows and Mac only too due to shitty DRM. :-(
True. On the other hand, there are top quality developers like u-he Urs Heckmann that provide native linux support.
AudioThing, TAL and Modartt have Linux versions as well. Korneff Audio is moving in that direction, but not everything is ported over yet.
Agh that's one of my biggest Linux regrets! Logic Pro is probably my favorite DAW, it feels so smooth to use, and that's likely connected to me using GarageBand extensively when I was a child. (I still remember "composing" multiple memorial songs in honor of Steve Jobs, as weird as that sounds!)

The strategy Apple has figured out with GarageBand pre-installed (or at least very low friction to install) seems really really smart in hindsight, give complete beginners a highly simplified but functional version of your professional utility, and provide an on-ramp to your professional programs. I imagine if Microsoft had some professional version of Windows Movie Maker it would've taken over a big chunk of the video editing market via the same method.

Anyway, regarding Linux DAWs, I am trying to get used to Ableton in Wine, but it's just not the same, and making it work in Wine is troublesome enough that I end up giving up before finishing anything of interest. Is there any DAW that feels like it actually belongs on Linux and doesn't either feel like you're maintaining a package by yourself, or has an awfully bad UI/UX like all FOSS DAWs I tried so far? I think in 2026 there's really a good opportunity here, with user interest genuinely rising for Linux on desktop.

WINE doesn’t work well with DAWs.

Most DAWs barely work on the platforms they support.

I can’t see Linux as being a viable market since most Linux users except software to generally be free.

Vs OSX which lets you enter a credit card number and buy stuff right from the built in store.

If I recall Ubuntu might of once attempted paid applications on its built in store and it didn’t really work.

Logic is probably made at below cost, but it keeps you in the OSX ecosystem.

Need a 32GB OSX box with a 2TB drive, only one place to get it.

You an ask ai to port it to linux no?
Wine works fine with many DAWs. Not sure where you're getting this information from.

Ableton Live has worked on Wine for close to 2 decades now. WineHQ has positive run reports dating back to 2006: https://appdb.winehq.org/objectManager.php?sClass=version&iI...

They work with tons of stability issues.

You can’t both praise native Linux daws like Bitwig and then claim WINE is fine.

Don’t get me wrong, I actually prefer Linux when I can use native applications and build frameworks.

Bitwig natively supports Linux. I bought a license a while ago and while the cost is steep, I don't regret it at all.

The downsides are going to be the bland cross-platform UI and the general lack of plugin support on Linux. But the upside is native PipeWire support for application-specific channel audio and complex output routing options. The pack-in plugins are pretty good too, The Grid can replace a lot of your subtractive synths: https://www.bitwig.com/the-grid/

+1 for Bitwig - written by a bunch of former Ableton devs and its external plugin/module sandbox means that a badly behaving VST won't take down the entire DAW.
Reaper is available on Linux.
> "composing" multiple memorial songs in honor of Steve Jobs, as weird as that sounds!

Very strangely fitting: using Jobs "bicycle for the mind" to compose this in his honor :)

> All I want for Christmas is Logic on Linux.

Linux has a terrible audio subsystem. First you'd have to write CoreAudio for Linux, which would not be easy.

Bitwig works on linux. I just installed and ran it. Zero issues. Bitwig team has just 30 people.
Linux audio is great when it works. In my experience a good chunk of the time either Linux audio or Bluetooth is completely bonked out of the box
If you're referring to pulseaudio or alsa, more recently pipewire should have improved the situation a lot.
What's terrible? It just work out of the box.
I use Ardour on Linux when I have to and what is terrible is that to get acceptable latency and jitter I have to use the sound system at the ALSA level. This kills sound for any other app I happen to be running. Pipewire introduces too much latency for recording good live performances and getting jackd to run properly with Ardour is something I haven't had success with yet, though to be fair I want to record music and not futz around with some baroque sound system. Half the time after quitting Ardour I have to restart pipewire/wireplumber et al to get sound working properly again.

In contrast, on MacOS I plug in my USB sound interface, it appears in my DAW and I'm on my way. And yes, I am getting a Mac now.

I mean, I hope coreaudio isn't the bar to clear as in my experience it is a disaster, I've never seen audio work that bad on any Linux laptop I own.
You wouldn’t want to run it without instruments and effects I’d imagine.
I don't think anyone has an implementation of macOS' audio and midi frameworks (and whatever else Logic links to; probably a lot). I would like to have Hauptwerk under Linux, but it uses ilok, and that's not going to happen any time soon. But we can dream.
Cool that it exists, but I honestly don't even know which mac exclusive program I would want to install.
Might be useful to run ARM mac apps on ARM Linux vs using Wine + an x86 emulation layer.
If its possible to compile & and sign iOS or MacOS apps that would be VERY useful in CI environments, but yeah hard to think of other killer command-line apps that only run on MacOS.

If they had good GUI support then some more things open up but nothing really essential. Garage Band has no equal in terms of ease of use, if you are into that sort of thing.

Just in case anyone is wondering - this is already possible with Clang/LLVM and the work from Gregory Szorc: https://github.com/indygreg/apple-platform-rs/tree/main

The Firefox source tree has every tool available for cross-compilation from Linux → macOS, which is how Firefox is built for macOS.

The real deal-breaker is supporting the iOS app development. Which right now is only possible using XCode.
You can ship a fully signed and self-updating macOS app from Linux (or Windows) using my product Conveyor:

https://hydraulic.dev/

It has built in support for Electron, JVM, Flutter and even native apps (although of course then you still have to compile the native binaries on macOS yourself).

That also works the other way around. You can ship to Windows from Linux or macOS.

No support for iOS though.
Right, it's meant for portable desktop apps. You have to compile iOS apps on a Mac anyway so I'm not sure there'd be any demand for Conveyor's cross-building support for iOS apps.
"You have to compile iOS apps on a Mac anyway"

Well, not if somebody finds a way to run the compilation elsewhere!

Hence my comment!

Right now, iOS dev requires to own a recent Mac machine, which is hell of expensive, and moreover needs to be renewed every few years...

Completely unjustifiable...

If you target cross-platform frameworks that don't require Apple's toolchain, it can be made to work. For instance if you write an Electron or JVM app for the desktop then Conveyor can ship it from anything, because all the native components come pre-compiled in that case. But I don't think many people are writing mobile apps in that way.
Photoshop / Adobe apps are mainly holding me back from switching to Linux completely.
Wine does support Affinity now, if your Adobe muscle memory isn't a personal law of physics.
NotePlan for me. No replacement for it despite my efforts with Obsidian.
Would be nice to run Final Cut Pro on Linux without having to pay an arm and a leg for the actual machine. It's a really expensive toy :(
A few years back, I would have dreamt to run Photoshop on Linux. But this and the mandatory utilities that come with it became so bloated that even if it was officially offered on Linux I am not sure I would be using it.
You don’t have to run the latest photoshop. (Or Lightroom..)

I run the last version I could fully buy before it went subscription based. It’s great.

Will it run xcode build tools?
From the FAQ on the Discord:

*Does Xcode work?*

Yes and no. The Xcode GUI definitely doesn't work yet; see *Will <<Insert_Random_GUI_Application>> Work?* above. However, the Xcode CLI tools like Clang, LLDB, Git, the Metal compiler, the Swift compiler, and more do work.

*What about `xcodebuild`?*

Some versions of `xcodebuild` (e.g. 11.7) are known to work for extremely basic XIB-based macOS apps. However, the vast majority of projects do not qualify as extremely basic and aren't supported yet.

So technically you can use it to build macOS software on Linux?
> Do you know about opensource.apple.com, GNUstep, The Cocotron and other projects?

> We do, and in fact, Darling is largely based on the original Darwin source code published by Apple. We use The Cocotron as a basis for our Cocoa implementation, along with the Apportable Foundation and various bits of GNUstep.

Apportable (<3) was a YC startup https://www.ycombinator.com/companies/apportable from 2011 - the Foundation repo last update was Dec 2014.

The real/final test is running applications like Final Cut Pro using `darling`
For me its a shame to make the Mac apps look like linux.
Is there some really amazing Mac only software that would justify the effort ?

I genuiniely can't see why I would want to run Mac software on my Arch box.

I have used Linux since the 1990's and used the Mac back in 1988.

There are lots of amazing Mac only apps, but I'm not sure simply running them on Linux would be worth it. Without the cohesiveness of the UI as a whole you'd be losing a lot.
For me it’s mostly media apps - Fireworks CS 6, Reason 10, maybe some version of Garage Band. There’s alternatives but these apps hit a sweet spot that I could camp out on for decades if the tech treadmill didn’t like to make software an exercise in seeing shifting shapes in the clouds.
Most of the apps on macos are for fixing os behaviors that make no sense.
> Is there some really amazing Mac only software that would justify the effort ?

As others said, the killer app is XCode. Even if you can technically get it to run, you'll still need the full support and test flows of a native solution, so you might as well follow the proper path and use a Mac.

I can get Visual Studio to run in Parallels today. I still test with a real Windows machine.

Finally, I can run Calculator.app and TextEdit on NixOS without buying a $3,000 aluminum cheese grater. Next up: emulating the spinning beach ball of death for authentic nostalgic immersion.
> Next up: emulating the spinning beach ball of death for authentic nostalgic immersion.

It looks more like a Magneto-Optical Drive, not a beach ball

Sadly cheese grater hasn’t cost that little since the first Obama administration
Why can't we just be satisfied with wayy old mac versions in VMs on linux, ones where you played prince or persia or oregon trail, the fun looking black and white versions and some later ones their steel windows UIs, the theming, the file explorer, the note taker app.

Isn't that level of fun one gets from looking at that enough?

Hardware acceleration for OS X era OSes, for one.
Mac OS X binaries are the most susceptible to bit rot of any major OS. There's constant platform churn, all of it closed source, and there's nowhere near the community that exists around emulating older Windows.

You can reliably run DOS, Win, Linux applications of almost any vintage with the right translation layer / emulator, but there's a black hole of MacOS apps circa 2002-2012 that just no longer runs on anything, even later Intel Macs.

I used to enjoy a cute little Pacman clone called Pac the Man X, for example, and I just don't know how I could run this today. Seems to reliably take down any emulator I've thrown at it - presumably it's using some kind of graphics acceleration that's not emulated. (Suggestions welcome.)

VMs with GPU passed through. You can get Mac compatible GPUs that will work, look for the Dortania OpenCore guide GPU lists to find one that works for the version of Mac OS X it runs on. Looking on Macintosh Repository, that game will run on Intel CPUs and Snow Leopard, 10.6+. (IDK for sure.) You can emulate Intel Mac OS X using QEMU on linux machines, there are some scripts that make it easy from Proxmox that I use.

You can also emulate PPC Mac OS X and pass through devices, but I have not tried to do this, so your mileage may vary.

It is easier to emulate 10.7+ versions than 10.6, but you can get it to work from 10.4 with work.

Curious if this finally makes Sketch or Affinity Photo usable on my Linux box. Apple Silicon VM performance is usually the bottleneck.
Having experienced how much LLMs can help with reverse-engineering stuff, I wonder why such projects don't actually see unusual development speed-up. The things that are possible now with a fraction of time were previously reserved to the elite few.

EDIT: although it looks like some try, e.g. https://github.com/darlinghq/darling/pull/1776 https://github.com/darlinghq/darling-xnu/pull/16

Sadly, the fact that there's no response to some serious PRs implementing major frameworks (https://github.com/darlinghq/darling/pull/1725) is not exactly a sign of an actively-managed project. Hopefully someone steps in or forks it.

This project will get notably much more difficult once Apple fully migrates to arm64 and x86 software no longer gets published. The arm64->x86 ISA translation is costly, there's been little precedent so far since everyone goes the other way round and so it will likely render the whole effort futile.
I assume this wouldn't work for software that requires e.g. the Secure Enclave.