[–] apresmoi 11d ago ↗ Hey! I have been working on adapting the cssQuake.wtf port of Quake to ascii!All you see in screen is ascii, of course that in order to achieve some of the required definition I had to do layers of ascii at different font sizes.The code is fully opensource at https://github.com/apresmoi/asciiQuake
[–] Panzerschrek 10d ago ↗ Nice, but particles (smoke, blood) are not ASCII. [–] [deleted] 10d ago ↗ (comment deleted) [–] apresmoi 10d ago ↗ true, its corrected now! I was using colored blocks, now I prebaked the animation frames into ascii billboards
[–] apresmoi 10d ago ↗ true, its corrected now! I was using colored blocks, now I prebaked the animation frames into ascii billboards
[–] Abubakersiddiqu 10d ago ↗ nice but it's hard to see those characters, it'll be better with some bright contrast [–] apresmoi 10d ago ↗ hey, thanks for the feedback. I was working on a fix for the lightning, should look better now [–] [deleted] 9d ago ↗ (comment deleted)
[–] apresmoi 10d ago ↗ hey, thanks for the feedback. I was working on a fix for the lightning, should look better now
[–] Noah4ever 9d ago ↗ In Safari a lot of characters did not display correctly but in Chrome it looks pretty cool!
9 comments
[ 0.19 ms ] story [ 12.5 ms ] threadAll you see in screen is ascii, of course that in order to achieve some of the required definition I had to do layers of ascii at different font sizes.
The code is fully opensource at https://github.com/apresmoi/asciiQuake