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ThreeJs has an abstraction that allows you to write your shaders using JavaScript, it is called ThreeJS Shading Language. This implementation makes of that to simplify development:

https://github.com/mrdoob/three.js/wiki/Three.js-Shading-Lan...

That makes very little sense when you can just use WebGPU and have fine-grained control...

for something like LLM inference, having this kind of abstraction seems like quite a hindrance

Okay. I will give a raw WebGPU implementation a try and see if it is smaller and more efficient.
can someone please go ham on a newer three.js, preferably with a lot of A-frame built in, for the modern era, that is also webgpu native? pretty please?