Ask HN: Did anyone try to build game engine purely for LLM
Something that will allow models to be efficient, fast, cheap just because how data and workflows are organized.
What is the best stack for this? Any tips, tricks?
What is the best stack for this? Any tips, tricks?
3 comments
[ 0.32 ms ] story [ 15.4 ms ] threadYou should explain what you want to do
You should say where’s the position of the LLM in the stack. Top, bottom, whatever
I guess the answer to your question is most likely to be No. Perhaps you can be the first one to do it?
I don’t have any specific knowledge about more generalized dev environments such as rust for this scenario. If you go that route I think it would be important to be hyper competent in rust or whatever you use because the game-oriented support is less specific than dedicated game-dev rigs like Godot.
You are developing a project. So you could rethink and repost this later with more focus on your actual project not a hypothetical