It's around what the Quest 3 has. There is no noticeable screen door effect on that headset. Since you can make the monitors as big as you like, you could do a multi-monitor setup, maybe. ... as someone who uses VR pretty heavily though, I'm not sure I'd personally ... want to?
90% of screen door effect disappeared when we switched from pen-tile OLED to ordinary RGB matrix.
The remaining 10% still remained with the HP Reverb and the Pico 4 which I've used quite a bit, so it's not a solved issue but it's a world of difference from the old Vive or Quest 1 if that's your reference frame.
("pancake lenses" is a similar upgrade over the old fresnel lenses)
> Steam Frame is a PC, and runs SteamOS powered by a Snapdragon® 8 Series Processor. With 16GB of RAM, Steam Frame supports stand-alone play on a growing number of both VR and non-VR games without needing to stream from your PC.
Stretching the definition of a PC here but it is interesting they have ported SteamOS to ARM with x86 translation.
I think cellphones are in fact PCs. Thinking of them as some other category is part of how Apple justifies it’s behaviour with regards to preventing you from installing whatever software you want on your own device; an action that would never fly on macs, but somehow and iPhone and an iPad don’t cause because they’re not PCs, they’re smartphone and tablets.
The only real difference between and iPad and a MacBook at this point is formfactor. There is no reason for not treating them both like the computers they are.
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("pancake lenses" is a similar upgrade over the old fresnel lenses)
Stretching the definition of a PC here but it is interesting they have ported SteamOS to ARM with x86 translation.
But I do think if everything is a PC it becomes a meaningless term: fridges, watches, TVs, calculators and phones.
The only real difference between and iPad and a MacBook at this point is formfactor. There is no reason for not treating them both like the computers they are.