1 comment

[ 0.23 ms ] story [ 7.2 ms ] thread
It genuinely breaks my brain how productive Sébastien is. Does he research and build these solutions by himself? Bevy has an extremely impressive voxel collision system, and now from what I can gather, maybe the most impressive real time soft body simulation. It really distinguishes itself as simulator, not just being a N+1 sim, but genuinely ground breaking in a lot of aspects. Amazing work! I wish I was as talented.

I hope they take a look at using a penalty based solver in the future, especially for their GPU sim, could really contend with MuJoCo/Genesis as the robotics sim engine.