Refined most things. Less boring. Replayability and progression. Currently 8 bosses to defeat.
New attacks to the following bosses:
OGPT
Eyes of Gemini
Claudus
Grokkler
Byte Dancer
Alexus Prime - new boss added
Replicator - new boss added
Copilotron - new boss added
Boss & Attack Patterns: Overhauled the core boss mechanics to introduce tighter, more dynamic attack patterns that require precise dodging and positioning.
Wave Progression & Difficulty: Adjusted the wave balancing and added deadlier enemy types into the rotation to ramp up the challenge progressively during a run.
Pacing & Flow: Tuned enemy spawn rates and projectile speeds to create a sharper, more rewarding arcade bullet-hell loop.
Upgrade your ship with common, rare and legendary upgrades.
Ship skins.
Any feedback would be great. Take the game for what it is.
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[ 0.17 ms ] story [ 20.5 ms ] threadNew attacks to the following bosses:
OGPT Eyes of Gemini Claudus Grokkler Byte Dancer Alexus Prime - new boss added Replicator - new boss added Copilotron - new boss added
Boss & Attack Patterns: Overhauled the core boss mechanics to introduce tighter, more dynamic attack patterns that require precise dodging and positioning.
Wave Progression & Difficulty: Adjusted the wave balancing and added deadlier enemy types into the rotation to ramp up the challenge progressively during a run.
Pacing & Flow: Tuned enemy spawn rates and projectile speeds to create a sharper, more rewarding arcade bullet-hell loop.
Upgrade your ship with common, rare and legendary upgrades.
Ship skins.
Any feedback would be great. Take the game for what it is.