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Did you watch Jev play pokemon? It showed interesting patterns with that game too. I'm going the llm route and having it play my first RPG. Turn based so latency is acceptable, prefer the smarts for this one.

I've been pondering if I even bother with map views, or just provide navigable locations as aist like Jev-Pomemon. It'll end up having both options I'm sure, since I'm using the project to explore harness evals.

Interesting idea - so instead of "which move do you want to make?" it's "which location do you want to go to?".