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Line at the end of the in-game "rulebook":

> Every rule, vote count and case in this game is drawn from the public record. Sources are in docs/research/ in the project folder. Neighborhood politics scores and the economics are simplified for play.

Nice, I'm happy to hear that, Claude. This kind of silly game is supposed to help you understand a complex issue in a fun way. But this is missing the plot entirely. Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??

> Who is this for??

Like most vibe coded projects, it is for the person who created it. And usually only them.

These people should, instead of posting the game, just post a video of them playing through the game, as most people have no interest in playing other’s slop but may just be curious to watch someone play and provide comedic value.
...I enjoyed playing it. It's silly. But it's in a similar category as "Papers, Please." It's not like it's stressful, there is just a bunch of random diabolus ex nihilo crap flying at you, which isn't particularly unusual in a game.
I think that may be exactly the point.
It's a throwaway joke about NIMBYism, not a triple-A blockbuster production.
Eh, your example is a different kind of game. Not into linear choose-your-own-adventure games myself. I think the UI of this one accurately models the many moving parts and forces in the process it's simulating, and I didn't have a problem picking it up though I skipped the tutorial. It has a sense of humor (read the speaker comments at meetings, and the news articles), and hits you with the real world outcome each development is based on. Made an impact on me.
"I didn't understand this, so I had an AI make this so that you couldn't understand it too"
This runs into the reality that the game maker knows who his target audience is, but you don't. If he wants to make a spreadsheet simulator or something targeted at people who like complex interfaces he can do that. I point at ASCII-UI Dwarf Fortress, one of the great games of this century, as evidence that a game does not need to be accessible to be true art.

It is frustrating to be excluded when a game developer builds a game that looks interesting but targets a niche you don't fit in.

Also those https://research.wmz.ninja/projects/phd/index.html style games are a bit vapid. At any moment a person has more than a handful of choices and the simplification abstracts away the important ones, like ranking what ideas are important or changing strategies for idea generation in this one.

Except Dwarf Fortress is an actual game, and I've sunk a lot of hours in it. Same with the city builders TFA is trying to mimick.

> Also those https://research.wmz.ninja/projects/phd/index.html style games are a bit vapid.

I agree, but please try to engage with what I'm saying. Both the PhD game and TFA are made with the goal of teaching an issue to a broader audience. Do you think TFA is an effective tool of communication? Don't you think its messaging could have been better conveyed had it been designed with more intent, less focused on piling on feature after feature for a game that isn't designed to be replayed more than once?

Both TFA and the PhD game should be considered "educational", people won't come back to those again and again because of how fun they are. They're designed to appear in HN feed, be played once, learn maybe a thing or two in an amusing way, and never be opened again. Do you understand now why I find this complexity so counter-productive? It's fine for a game to be complex, if it's designed for players that will sink hundreds of hours into them. It's not fine for a silly project to demand the same learning effort from its players.

> This runs into the reality that the game maker knows who his target audience is, but you don't.

Have you considered that TFA was vibe-coded, and maybe the "game maker" hasn't put much thought into who his target audience could be, like, at all, and just asked Claude to make a game about NIMBYism?

> Both the PhD game and TFA are made with the goal of teaching an issue to a broader audience.

I mean, are? It looks like it might be trying to create a San Francisco housing simulator. Simulators aren't necessarily tools of education. That's why I picked DF as a comparison - it is a Moria siumulator, but it isn't supposed to educate its players on the nature of Tolkien. It is more about exploring a complex environment.

And the PhD game doesn't look like it is going to teach anyone anything. It reads to me like some guy blowing off steam without having much of substance to say. Which is also fine, it just isn't much of an educational journey.

You're implicitly assuming that you have determined the target audience and goal of the game. And while you might be accurate, you might also be inaccurate. There is a decent chance that the target audience is people who look at this and think "ooh, cool". It is great fun to criticise games but claiming that a game is in the wrong genre altogether is just a bit much for me today. If you don't like this genre that is cool, but the game maker might just be doing his own thing and having fun.

> Have you considered that TFA was vibe-coded, and maybe the "game maker" hasn't put much thought into who his target audience could be, like, at all, and just asked Claude to make a game about NIMBYism?

His target audience could be himself, in which case he's probably got a deep understanding of who they are and whether they enjoy the game.

> the PhD game and TFA are made with the goal of teaching

The PhD game came across as a blog post masquerading as a game. The city-building one was fun even if you ignore the lessons it's teaching. (You don't have to read the news articles. They're cleverly written, however, and so sort of fun to.)

> Why would I spend time learning this ugly, convoluted and verbose UI? Who is this for??

Tell me you never played the old TUI dwarf fortress without telling me.

Well, you should seek a better tell because I've played ASCII Dwarf Fortress quite a bit. Re-read my comments, I only have an issue with TFA's complexity, in the context of it being a throwaway educational game. It shouldn't require as much involvement from the player as it currently does. And certainly, it shouldn't even occur to people to compare it to Dwarf Fortress, which happened twice already.
> Why is this so overwhelmingly complex? Why would I spend time learning this ugly, convoluted and verbose UI?

My guess is that's the point - now you understand how San Francisco property developers feel.

>who is this for

Me!! I've spent about 4-5 hours on this :D this hits all my niche interests at once.

Don't be so quick to criticize please

You know, if an old city with a natural boundary doesn’t think you should build a bunch of profitable crap in it, maybe you could take the hint and stop acting like you’re bringing Jesus to them. San Francisco’s seen the conquistadors. In fact, many of the streets in the Sunset are named after them.
> maybe you could take the hint

Locked supply. Affordable housing. Growing standards of living (or population). Pick two.

If you lock supply and want taxes and wages to grow, you're choosing unaffordable housing. That's San Francisco's current policy choice. Over decades, it filters the poor to San Francisco's "outer boroughs" or onto its streets.

For what it's worth, my friends who lived in San Francisco "took the hint" and moved out when they chose to have kids. They didn't sell their place, however, since the above policy mix together with California's property-tax system strongly disincentivizes that.

Or you could look at the massive number of homeless people and take the hint yourself
That's of course an option too.

I haven't played OP's game but hopefully it accurately models the plummetting quality of life and rampant homelessness created by doing what you describe in the real world.

let me guess, homeowner in SF?
I’m a single family homeowner in SF and as YIMBY as they come. And contrary to my goals of development even if it deflates home prices, development lags and home prices are getting more out of control.
Ah, blue city progressivism: "Welcome to my country! Now get the fuck out of my city."

Also, note that these cities always happily welcome more offices and businesses. They just don't want to build the housing for those workers to actually live in.

It does have the blue angels flying over the city at one point
I imagined something more like a sim city clone where every time you try to put down a building or zone, it’s refused with a pop up message saying why. Let me prompt that out brb
Took me back to sim farm. The aesthetics are awesome
Needs more strawberries and oranges.
Maybe some cotton, also herbicides and pesticides too, with matching trucks or planes to spray :)
Showed up, saw Claude was there, didn't feel like sticking around. My guess is it's a game mocking the influence of techbro money in San Francisco and how it's changed the community there, made by a tool that the techbros are now massively pushing, much to the dislike of the global community (environmental cost, etc). If so, how ironic.

"Trigger warning", old fart rant: As someone who downloaded, over 28.8K modem, a version of the Jargon File (1) as a plain text file (2) to read during a school vacation, in the "good old days" of my imagination Silicon Valley was a lot cooler for hackers. But people noticed it was a place to make money, and all the money-hungry MBAs showed up, and now the whole industry has a stench to it..

(1) https://en.wikipedia.org/wiki/Jargon_File (2) https://jargon-file.org/archive/jargon-4.4.7.dos.txt

Regarding the comments about the jargon file...

Something definitely changed around the dot com crash. The channels I slummed around in of EFNet went from excited hacker archetypes to the same people doing jobs I was am in retrospect surprised about [0]

[0] - Im general, emulator devs working for bigger corporations. But most specifically one that wound up doing stuff around customs intrediction tech, major shift from their pre emulation work.

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I'm a unclear on what high "The Neighborhood" scores mean in the right panel before approving the project, is it good or bad?
I play games like Civilization and we get these tech trees and policy trees and such. And I can never help but wonder what it would be like to play these when the people of the territory act like Americans. You try to incentivize future technology and they push back. You try and prioritize education and they push back.
Is this flamebait or what is your intention?
Because I don't know enough about the internal divisions in other countries. But I can tell you Americans will fight progress at every turn.
> Americans will fight progress at every turn

On one hand, we have opposition to industrialization and the green revolution.

On the other hand, we have Greenwich Village pushing back on being razed for a highway.

Defining "progress" is fundamentally a value judgement. In one era, undeveloped land was opportunity for progress. Today, turning developed land into parks can be seen the same way.

I'm not American, so this is a guess, but I'd suspect people resisting "progress" are not as irrational as you perhaps suppose.

More likely, they feel they would disproportionately bear the costs, while the benefits either trickle down diffusely from the wider societal good, or worse, accrue to some private company.

For example you may feel AI is progress, they may feel the loss of the countryside near their house to a data centre, which they may believe will primarily benefit the owners of OpenAI et al. In such a case, their opposition would be aligned with their beliefs and values.

What would prioritizing education mean in Civilization? The game's model is fairly simple:

1. There are three resources: food, industrial production, and commercial activity;

2. As the player, you can divide commercial activity between three categories: research, state revenue, and local "luxuries", which in this context just means tax relief;

3. Scientific progress occurs when you've produced enough research to learn a new technology;

4. The only appearance of "education" anywhere in the game is that there is an expensive building called a "university" that increases local production of research. (The predecessor building with the same effect at a lower cost is the "library".)

On the other hand, "there is always division and infighting" is one of the most important and fundamental mechanics in the game; if your city grows beyond a quite small population cap, new citizens are automatically unhappy and will shut down the whole city unless pacified somehow.

I think you missed the point. I was pretty clear about not focusing on Civ specifically.
So, "If only you could talk to the monsters" but at the level of this genre?
I mean that's kinda how Civ works already. Some civs get bonuses for education & research, others in combat, etc, and focusing on the things incompatible with your civ will "punish" you.

It sounds like you just don't agree with how they've implemented America lol.

Would you include the part where almost every technology you researched in the past made life worse or would they just hate technology for no reason in the game?
Is this some mad alternate reality where Americans don't invent any future technology?
Whoever made this, I love you and we should be friends.
Davis, CA. lol
Some context, because it is definitely an insider joke.

Davis had a long and contentious civic debate on whether or not Target should be allowed to build a store in Davis, eventually Davis held a city wide vote on the matter, which did pass [1].

Davis voters reject Measure V, spiking plans to build Village Farms housing [2].

Just a couple of examples where growth that most cities would approve without thought became a city wide civic issue that the community actually voted on.

[1] https://localwiki.org/davis/Target/History [2] https://www.abridged.org/news/davis-measure-v-election-updat...

Personally I feel we need more of this. Turns out that unchecked growth isn't all its cracked up to be.
That assumes there even is unchecked growth, and that’s very much not true. I think you missed the point of the game.
What cities have unchecked growth in the last fifty years?
It's all unchecked, aside from capitalism itself. Obviously a Target isn't going to open in a bad location. But that wasn't the point I was trying to make.

I suppose I should have said "a desire for unchecked growth." Listening to the politicians, every single one would happily invite every fortune 500 company, every datacenter, every mall, every everything to set up shop in their town/state and are happy to entice with tax breaks to get them there.

I'm fine with what we already have. I disagree with the premise that if you're not growing, you're dying.

Anyone who has tried to build apartments without an ocean of parking, or even sought to convert a suburban home into a 4 unit building, knows housing growth is severely checked
It should be an option. You pay higher prices. But the community gets more control. And for a smaller city, that’s a fair choice to make. For a metropolis, it’s not.
Growth should be checked by (reasonable) zoning, not by constant one-off meetings that make the de facto rules stricter than the on-paper ones.

Laws and code should be transparent.

Reminds me of that Factorio joke mod which adds bureaucracy-processing as a recipe tree. Assemblers start to shut down if you don't process paperwork fast enough. IIRC, it had biters following the player around in queues to give them complaint forms.
That sounds so cute. I'm surprised something like this is even possible within Factorio.
The engine is written with mods as first class citizens, the core game itself is formally just a mod the engine accepts.
My suspicion is San Francisco would love a Beijing-style hukou system. That lets it lock housing (and thus the built character of the city) and control immigration which in turn should result in stable housing prices provided units don't go out of use or residents don't have too many children.
Beijing has a substantially worse median price to income ratio, though
> Beijing has a substantially worse median price to income ratio

As would, I’d think, San Francisco under a similar system.

It’s not a good solution. But for the preferences San Francisco’s residents seem to be expressing, it’s the only way. Fortunately, it’s probably unconstitutional, so we’ll just see soaring prices until someone forces them to allow building. (My preferred tool is tying state and federal fund disbursements to construction. Insufficient construction, funds are frozen.)

That system leads to an oversupply of single men in rural areas and single women in big cities.
Agreed.

Open immigration for rest of the country from around the world but closed for their city from rest of the country is what these “progressives” seem to want by their actions.

No no, they are fine to let just anyone come into SF, just so long as they're homeless and stay that way. Except for the token handful that win the housing lotteries each year, of course.
> My suspicion is San Francisco would love a Beijing-style hukou system. That lets it lock housing (and thus the built character of the city) and control immigration

...how?

Anyone in China is free to move to Beijing, rent an apartment, and take a job there. (And they do!) There are zero controls on movement, residency, or employment. The hukou system would prevent immigrants to San Francisco from sending their children to public school or going on the welfare rolls. Are those things they're doing a lot of now?

> immigrants to San Francisco from sending their children to public school or going on the welfare rolls Are those things they're doing a lot of now?

Yes? I'd say at least a plurality of people who relocate to SF are doing one or the other eventually. The only ones who aren't, are the DINK set who decide to stay childfree.

how do you complete a tutorial when you cant mute this fucking music
There is a button on the top right to turn off the music.
thats inaccessible while you are in the tutorial!
You can "skip the tour" on the tutorial, then (probably) click the pause button (near top center). Next click off the music (near top right), and then start the tour over by clicking question-mark button (near top right).
Gah! Thanks for that, I didn't know there was music.
The best I got:

Discretionary Review (Developer): I built 4,147 homes in San Francisco, 2015 to 2031. Grade A, "Builder of Some Things". Survived all eight investor reviews. 16 hearings, 3 appeals, 4 lawsuits. The city needed 82,069.

What's your "build order"? I can usually get permits for something, but struggle getting the 40 units started by the second one (if I do get permits, it doesn't pencil).
I won on Developer mode too with 4k homes built. Spent all afternoon playing this

Here’s my build order - 3 market rate projects in supportive supervisor districts, ideally in areas without heavy neighbor or coalition opposition (use the heat maps). Pay the in lieu fee or else risk the projects not penciling by the time they’re approved - 2 mega projects - mission rock is the best one, then pier 70. Waive prevailing wages, then Spend 2.5M on campaigning mission rock and offer community benefits

Spam community meetings and permit expediting. Don’t agree to labor agreements, don’t give density unless the commission denies your approval. This should get you past the first two investor reviews. Ideally you can complete a mega project, which gives you a buffer to option a bunch of marginal land

Then pivot to affordable around 2020 when everything stops penciling. Max out density bonuses. Start picking up projects that almost pencil but not quite because you’ll need them to get past the reviews in 2027 and beyond

Keep spamming community meetings and permit expediting, and always pay to save on build time unless your in the 20-25 doldrums where nothing pencils. Keep your pipeline full and you should win

[delayed]
The best start I could get was to build the one at the diner on Geary and Masonic (very easy way to get the permit for the first goal) and then build Treasure Island (is there another pre-approved?) - that one you can get the first phase in before any crash, and sell - which gets you through a lot the reviews.

I can't make any other megas besides mission rock pencil. How did you do that?

I mostly started cranking out 100% affordable during the early 2020s... probably should have hired more teams since that seems to be the limit, especially towards the end.

Popovers cannot be scrolled in mobile Safari without flipping the screen to landscape and back, and sometimes not even then. It tried to have an adaptive layout but didn’t nail it. Ask Claude to fix mobile scroll target handling?
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Fuck your Autoplaying sound you can't mute without going through onboarding multiple screens. You're a sonic terrorist. Please stop doing this.
The only way to beat this game is to not play.
I'm just jamming out to the music