It's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!!
Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough.
It opens with “This article provides a historical account of the major developments in the area of curves
and surfaces as they entered the area of CAGD – Computer Aided Geometric Design –
until the middle 1980s.” So your gut instinct appears to be correct.
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[ 2.1 ms ] story [ 18.4 ms ] threadIt's one of the single most informative and useful math videos I've ever seen, and taught me so much stuff I had no idea existed. I've been using beziers since I was a teen learning a pirated version of adobe illustrator 6 or 7 and I had simply assumed beziers were all you needed. NOPE!!!!
Not only that, it allowed me to realize what was wrong with a game prototype I was working on at the time, which had exactly to do with the continuity problems discussed in the video. Cannot recommend it enough.