I have the C64 Maxi and I love it. It really is a faithful recreation of all the nice things about the computer, as if it had a very fast mass storage device attached. My only complaint is that it leaves out Plus 4 mode - all three games that ran on it would have been awesome.
>As a company they seem to be stuck in 8-bit mode.
Because there never was "one" Atari company, there were several eras behind the name (summed up) :
* the "Bushnell" Atari (Atari Inc.) that made the original Xyzzy/Atari arcade games & groundwork on the VCS ;
* the "Warner" Atari ("a Warner Communications Company") that brought you the VCS and 8 bit until the XLs & 5800 ;
* the "Tramiel" Atari (Atari Corporation) that brought you the XE and most importantly the ST, which was the last attempt at "computers for the masses" ;
* the "Infogrames" Atari (Atari SA) which is a completely different company gathering the copyright ashes from the Jaguar überfail and attempting to reunite the whole Atari Games/Midway mess ;
* the "current" Atari (Atari Inc, legally under Atari SA) which is overtly focusing on retrogaming & funding initiatives like Nightdive remasters.
During the end of the Corporation era (after sacrificing the Falcon & Sparrow project in favor of the Jaguar, which is arguably the worst mistake they ever made), they made some PC clones, but as someone said : too little, too late.
Kind of a similar story to the Commodore PCs, which could be less incompatible with their other lines (ST and Amiga), and have some part commonality to save costs (same keyboards, same monitors), maybe better graphics, and, eventually, serve as a bridge out of their proprietary sinking ships.
I can't imagine why an Amiga 2000 case couldn't hold a PC motherboard or why a Mega ST keyboard couldn't be a PS/2 keyboard (and an Atari mouse be a PS/2 mouse). It wouldn't be that easy for an Amiga to read/write PC disks, but it'd be worth the effort.
There are DOS drivers for AmigaOS, IIRC they were even bundled from 2.x on.
There are some mashups between the architectures (Vortex cards for Mega STe, Amiga Sidecars...) but they were either expensive or unsuccessful.
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[ 4.8 ms ] story [ 40.6 ms ] threadWe could all be using Atari motherboards in our desktops and servers. They could release a series of mini pcs with a value proposition as well.
As a company they seem to be stuck in 8-bit mode.
Because there never was "one" Atari company, there were several eras behind the name (summed up) :
* the "Bushnell" Atari (Atari Inc.) that made the original Xyzzy/Atari arcade games & groundwork on the VCS ;
* the "Warner" Atari ("a Warner Communications Company") that brought you the VCS and 8 bit until the XLs & 5800 ;
* the "Tramiel" Atari (Atari Corporation) that brought you the XE and most importantly the ST, which was the last attempt at "computers for the masses" ;
* the "Infogrames" Atari (Atari SA) which is a completely different company gathering the copyright ashes from the Jaguar überfail and attempting to reunite the whole Atari Games/Midway mess ;
* the "current" Atari (Atari Inc, legally under Atari SA) which is overtly focusing on retrogaming & funding initiatives like Nightdive remasters.
During the end of the Corporation era (after sacrificing the Falcon & Sparrow project in favor of the Jaguar, which is arguably the worst mistake they ever made), they made some PC clones, but as someone said : too little, too late.
I can't imagine why an Amiga 2000 case couldn't hold a PC motherboard or why a Mega ST keyboard couldn't be a PS/2 keyboard (and an Atari mouse be a PS/2 mouse). It wouldn't be that easy for an Amiga to read/write PC disks, but it'd be worth the effort.