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This is very cool.

It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.

just noticed the name. thanks very much for many hours of fun in my youth. I'm looking forward to playing this again!
Thanks! I really appreciate hearing this from you. Glider 4.0 was one of my favorite games growing up.
Ah, the muscle memory comes back fast.

>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.

This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.

This makes me very happy - one of the first games I played on my mac classic.
Sweet!

Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult

Related: Aerofoil is an updated port of Glider Pro: https://github.com/elasota/Aerofoil

Additional binaries are available here (Win, Mac, Android): https://galeforcegames.itch.io/aerofoil

And a Linux Flatpak version is coming soon... https://github.com/flathub/flathub/pull/10703

And yes, it includes the Room Editor! (For those who care, it's also human-created from the original source code.)

This is a good reminder to play Aerofoil. I starred its repository a while ago and then forgot about it. By chance, I never played that much Glider PRO, which I know is the more popular game with more houses.

I liked the Flash version of Glider PRO made by Mark Arenz in 2006, which the developer put on GitHub a few years ago (without source): https://github.com/markarenz/rid-flash-archive. Worth a try with Ruffle to see how close it got. Wikipedia used to say this about it:

> In 2006, Mark Arenz teamed up with Calhoun to construct a version of Glider PRO built in Adobe Flash.[citation needed]

I don't know if if it's true.

Man, I used to play the crap out of this game. Amazing.
i had to have been like 3 years old when i played this game. didnt even know it had a name. just seeing it visually made me realize i still have memories there, i literally wouldve never thought of it again for the rest of my life if it wasn't for this wow.
This is awesome. We can now run classic Mac applications as single page apps by emulating the Toolbox instead of the entire OS and emulating 68K & PowerPC with Wasm.

I started to do this with https://github.com/jpivarski/executor-mac68k-emulator and Emscripten (with Claude driving) and got SimCity 2000 running as a single-page app with sound.

Then I found https://systemless.org/ which is a similar project.

Still, super cool.

Thanks. That's an interesting fork of. If it runs SimCity 2000, you could set up a page to try it with user-supplied game files. For instance, switch Pages to GitHub Actions mode and borrow my project's workflow (https://github.com/dbohdan/glider/blob/b4d14cfd52873c0378995...).

I didn't know about Systemless. I'll make sure to forward the link to a friend who is into Classic Macs.

I dug up the project and posted it: https://mac.statico.io/ - click the "How it Works" header to read how Claude decided to make it work. Everything is on GitHub.

Still getting sound working, but I hope to have that done shortly.

Neat. Shufflepuck Café has sound and seems to be fully playable. Its one problem is that Executor doesn't capture the cursor, so a rapid mouse movement causes the cursor to leave the screen and stop moving the paddle.