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its only a few months away when we'll be vibe coding GTA 7 full e2e - make no mistakes kinda vibe
I'm not looking forward to playing vibe coded games, but yes I feel like models are good enough today to write small scoped games. I used Sol and GLM 5.3 Flash to produce a prototype of a tower defense game for myself, and it works just fine.

I _am_ looking forward however to game developers using AI to debug and optimize their games. Let's squeeze all the performance we can get from existing hardware.

Well said. I wonder whether AI games from low-effort prompts will play like most AI written blog posts read, superficially great but on some level not connecting with the user.
To keep some perspective, I encourage people to name one single cultural artifact (picture, video, game, music, book, etc) that was improved, or made substantially possible, by AI. Ideally something that has moved you or provoked a lasting response.

Then try to think of examples where Generative AI has betrayed a lack of creativity or care from the creator, and thus left a sour or ambivalent impression.

Personally, I can't do the former and the latter is depressingly easy.

The redeeming feature of AI right now is that people can discern if you've relied on it too much.

Are we speeding towards a future where most people are effectively wireheaded?

Everything Everywhere All At Once.

A couple of years ago I predicted that an award winning movie would eventually be made that used generative AI as part of the production process.

Then I learned a VFX artist on that movie used Runway's AI-assisted rotoscoping tools (though notably not generative AI, so I guess my prediction hasn't resolved yet) for the emotional sequence with the rocks.

https://www.techbrew.com/stories/2023/03/09/this-ai-startup-...

Okay, better answer than I expected to be honest. TIL.

I guess I should refine my question to be about text to media specifically.

Likewise for the orcs I guess. Maybe its just going to be a matter of degree and any test I come up with have exceptions and counter examples.

There have been a few cases of generative AI being used in movies and TV but they've been called out pretty loudly, definitely not award winning.

The worst example I've seen was the title sequence from the Marvel show Secret Invasion in 2023, which I think was the worst show Marvel have put out (independently of the awful title sequence.)

I've got the impression that concept art for movies is heavily AI generated now. Directors like being able to spin up a visual concept from a prompt as part of the development process. The concept artists are really suffering.

Counter point: a buddy of mine who doesn’t know how to program has been vibe-coding a video game for the last month. He got very excited early on with what he thought was quick progress, but it’s been a month and he still doesn’t have anything approaching a game or even what he wants.
Wow, we really do live in the worst timeline. At least a lot of gamers are rallying against generative “AI” slop assets, and indie devs are largely against generative “AI” in general. But yikes, this is just unfortunate.

I don’t want the games industry to be polluted with slop that has no soul. But also, I want opportunities for people to learn or just exist in game development via smaller projects. There is some market for web games, casual games, and generally small games. These markets can be great for indie devs and beginners. But if we lose that market to the slop machine, real people will lose a lot of these opportunities.