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Nice job. Did you ever play the Sword Quest series of top-down RPGs for DOS? The screenshots of your game remind me of the first-person battle scenes from those games, which I really liked. I still find that artwork very charming.

https://crpgaddict.blogspot.com/2018/06/game-293-sword-quest...

Thanks. No, I haven't played Sword Quest. The comments on the blog post point out that it resembles Dragon Quest and Ultima IV for the NES, while Mark Hughes's page for the original Python 2.1 Umbra (https://mdhughes.tech/software/umbra/) says it's influenced by dungeon crawlers and console RPGs. I think that's the clearest visual connection. If Sword Quest uses drawing primitives to create its enemy graphics in vector, that's another.