Ah, I came to make a comment about needing 'in WebGL' adding to the title, and I see it is already there!
Little comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.
This demo tries to capture your mouse cursor, so that you can use the mouse to look around the world. But it's malfunctioning (on Chrome, Win 7 x64).
Synopsis: the first time it loaded, I clicked on the canvas. That popped up a banner at the top of my browser window which said something like "so-and-so website would like to take over your mouse cursor. Allow or deny?" So I tried to click on the allow button, but wound up accidentally clicking a bookmark, which of course navigated me away. So I hit the back button, which reloaded the demo. But now it's not trying to capture my mouse anymore, regardless of what I do.
Just writing that up on the off-chance it's helpful to the author. The itself bug doesn't matter much, though.
You may be on to something. In the future more artists may choose to make music videos like this or Ro.Me if it's cost-effective enough. Artists have always embedded CGI stuff into their music videos, anyway.
Very creative and entertaining. I can't stop watching the middle monster.
Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.
I noticed that Entropia Universe added a gangnam style dance to their in-game emotes last year. And it's been advertised all Winter on UK TV for some console dance game.
I wonder if this is one of the most motion-captured/implemented dance moves/sequences ever? :-)
This is just great. Enjoyed it - posted it on fb and ready to watch it again - then the server is apparently overloading. Wonder what the traffic is like.
Not only a great idea but also free load testing for the playcanvas.com guys. Their appserver appears to have melted: the CTO's hands are currently a blur on his keyboard!
Mixamo.com has a good free Gangnam mo-cap you can apply to any uploaded model. It's actually a pretty interesting service, you can just upload a 3D model and their software will auto-rig it for you, and you can pick any animation to apply to the rig (This dance is one of them). Seems it'd be a great service for indie game devs -- not one myself, but looks fascinating.
Second the vote for Mixamo... awesome service, makes creating animation loops really fun and easy.
We're reworking the animation system in Three.js, so soon you'll be able to make your animations in Mixamo, and deliver them on the web. You can do it yourself with Three.js, or with our help using http://studio.verold.com (though, if you're going to do another Gangnam style, please use a better remix - like https://soundcloud.com/stirling-inch/pretty-gangnam-fly-stir...)
Very nice! (Is there a way to rotate rather than just strafe-move?)
Now if there were a game that reproduced the scenes and people (including Psy) in the actual video -- and let you blow them all to pieces, stopping the music each time a scene is cleared -- that might get another billion plays!
44 comments
[ 4.3 ms ] story [ 102 ms ] threadLittle comment: If like me you try to click on anything in chrome, you will get a message about the page wanting to disable your mouse cursor. I thought that sounded dodgy, but agree. It just means let the app take control of the cursor, so you can use it for changing viewpoint.
This demo tries to capture your mouse cursor, so that you can use the mouse to look around the world. But it's malfunctioning (on Chrome, Win 7 x64).
Synopsis: the first time it loaded, I clicked on the canvas. That popped up a banner at the top of my browser window which said something like "so-and-so website would like to take over your mouse cursor. Allow or deny?" So I tried to click on the allow button, but wound up accidentally clicking a bookmark, which of course navigated me away. So I hit the back button, which reloaded the demo. But now it's not trying to capture my mouse anymore, regardless of what I do.
Just writing that up on the off-chance it's helpful to the author. The itself bug doesn't matter much, though.
Author: fantastic work, fantastic execution.
This is pretty awesome, would be better if it was in sync with the music though? It gets out after a bit.
Something I didn't realize at first was the ability to use the movement keys - seeing different angles is pretty cool. As another comment mentioned, the sync could definitely be tighter, but otherwise well done.
I also cannot adequately express my thanks for putting a mute button on there.
I noticed that Entropia Universe added a gangnam style dance to their in-game emotes last year. And it's been advertised all Winter on UK TV for some console dance game.
I wonder if this is one of the most motion-captured/implemented dance moves/sequences ever? :-)
Cloud win! (for the moment...)
Turns out a m1.small is much better than an t1.micro :-)
Clickable: http://www.mixamo.com/editor/new/1643
We're reworking the animation system in Three.js, so soon you'll be able to make your animations in Mixamo, and deliver them on the web. You can do it yourself with Three.js, or with our help using http://studio.verold.com (though, if you're going to do another Gangnam style, please use a better remix - like https://soundcloud.com/stirling-inch/pretty-gangnam-fly-stir...)
Chrome is fine, but firefox is where I keep a bazillion pages open
Now if there were a game that reproduced the scenes and people (including Psy) in the actual video -- and let you blow them all to pieces, stopping the music each time a scene is cleared -- that might get another billion plays!
In chrome i had to explicitly allow canvas to take control of the mouse, then you have full mouse-look.
edit: more info below