I did something on my site recently like that where you can click a hexagon and it turns into a robot and starts SLAM mapping the page, navigating around text elements carefully.
Were you initially surprised by how easy it was to get exact block size of individual characters and not just entire dom elements? That’s the part that blew me away.
I don't know if I'm remembering this correctly but there used to be a site called html5lemmings (or something similar) where you could play a few levels of the game. This was before modern web applications and things were still mostly server side rendered with minimal javascript. The demo was quite impressive. I don't know if it's still there. Couldn't find it with a quick search.
I enjoy putting the lemming in the margin on the bottom of the viewport at the left or right side then scrolling down such that the lemming plummets. Then, scrolling up, I can make it bounce up as if it is on a trampoline. Very funny.
As the first paragraph says (“Drag one to carry it”) you can move them around to put them on/in the parts that you want to test their interactions with.
Other than respawning them as you scroll around, so one starts in an appropriate place as a test comes into view, and resetting them automatically, perhaps on a timer, there probably isn't a better way to properly show it off than that.
I vibe-ported xpenguins[1] to Web[2] recently, can be used as bookmarklet and let run on any website. No original Lemmings in that one however, only the knockoff penguins.
Cute, but it would look nicer if the walkers were... you know, actually walking? Ok, might be hard to do with CSS to be fair, I don't know enough about CSS animation to judge that.
EDIT: works in Chrome and Firefox, doesn't work in Edge (on Linux - yeah, I know almost nobody uses that) for some reason...
I played this game for dozens of hours with my dad growing up and seeing and playing with these animations is one of those times when nostalgia is so overwhelming and unexpected that I feel physically dizzy. If the animation had the sounds of lemmings dying when they fell from too high[1] I might have been hospitalized. Good work.
Haha yea I pulled the sprites from the original game, I was thinking the same, an umbrella or die, it’d be a good way to artificially increase web analytics, maybe a message bubble
> ... is one of those times when nostalgia is so overwhelming
1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.
My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.
More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.
One of the best features of the Amiga (and perhaps Atari ST?) was the two player version. A mouse in each of the joystick sockets, each player starts from opposing ends of the map in a splitscreen view, having to get to the other and obviously not interfering with the opposition's efforts. Ahem.
An evil game. Such fun. I wish they'd expanded on it more...
There's a modern macOS port of Lemmings here I've been playing for a few weeks (and several other classic 68k Macintosh game ports): https://roytinker.com/68k-ports/
> And then here comes Erik Veland with a port of... well, all of them. The original game. The semi-sequel games. The three different holiday games. Preview support for the two full sequels. And six thousand fan levels.
This sent me on a lemmings hunt and I found someone porting all of the lemmings games and community levels to Mac - https://github.com/ErikVeland/Lemmings
70 comments
[ 2.6 ms ] story [ 46.2 ms ] threadI did something on my site recently like that where you can click a hexagon and it turns into a robot and starts SLAM mapping the page, navigating around text elements carefully.
Were you initially surprised by how easy it was to get exact block size of individual characters and not just entire dom elements? That’s the part that blew me away.
Nice! Your site is impressive and your achievements even more so.
html { overflow-x: clip; touch-action: manipulation; }
should fix them!
It is unfortunate that the scenery is positioned in such a way that lemmings end up falling by the side all the way to the bottom of the screen.
Perhaps it would look better if you removed the padding from <body> and added more pits to the scenery.
Other than respawning them as you scroll around, so one starts in an appropriate place as a test comes into view, and resetting them automatically, perhaps on a timer, there probably isn't a better way to properly show it off than that.
[1] http://xpenguins.seul.org/ and updated at https://github.com/Grumbel/xpenguins-ng
[2] https://xpenguins-web.github.io/
it's also awesome that you took over maintenance of xpenguins since you are the original creator the characters.
way to go!
EDIT: works in Chrome and Firefox, doesn't work in Edge (on Linux - yeah, I know almost nobody uses that) for some reason...
[1] https://www.youtube.com/watch?v=F_RmG9WB4BE
1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.
My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.
More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.
Oh noooooooo!
An evil game. Such fun. I wish they'd expanded on it more...
The size probably comes from that.
And I overenjoyed throwing lil marios around
Thank you for bringing this to life.
Ok, this is awesome.