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A tribute to Psygnosis, just for fun
Psygnosis were the publisher, DMA Design were the developers (you might know them from their other big game: Grand Theft Auto)
That’s pretty sweet.

I did something on my site recently like that where you can click a hexagon and it turns into a robot and starts SLAM mapping the page, navigating around text elements carefully.

Were you initially surprised by how easy it was to get exact block size of individual characters and not just entire dom elements? That’s the part that blew me away.

the base plates lighting up showing history of where the robot travelled is a fun detail
Cute :) It has a couple of zoom bugs on mobile, something like

html { overflow-x: clip; touch-action: manipulation; }

should fix them!

You can make the lemmings jump on mobile by scrolling down and up as a fast movement. Like catapulting/pushing them up
I don't know if I'm remembering this correctly but there used to be a site called html5lemmings (or something similar) where you could play a few levels of the game. This was before modern web applications and things were still mostly server side rendered with minimal javascript. The demo was quite impressive. I don't know if it's still there. Couldn't find it with a quick search.
Now that's what I'm talking about.
I enjoy putting the lemming in the margin on the bottom of the viewport at the left or right side then scrolling down such that the lemming plummets. Then, scrolling up, I can make it bounce up as if it is on a trampoline. Very funny.
Super funny idea ! But it does not follow the scroll down on Safari
Love it!

It is unfortunate that the scenery is positioned in such a way that lemmings end up falling by the side all the way to the bottom of the screen.

Perhaps it would look better if you removed the padding from <body> and added more pits to the scenery.

As the first paragraph says (“Drag one to carry it”) you can move them around to put them on/in the parts that you want to test their interactions with.

Other than respawning them as you scroll around, so one starts in an appropriate place as a test comes into view, and resetting them automatically, perhaps on a timer, there probably isn't a better way to properly show it off than that.

I vibe-ported xpenguins[1] to Web[2] recently, can be used as bookmarklet and let run on any website. No original Lemmings in that one however, only the knockoff penguins.

[1] http://xpenguins.seul.org/ and updated at https://github.com/Grumbel/xpenguins-ng

[2] https://xpenguins-web.github.io/

Haha that’s cool, need to hunt sheep.exe
Just a note for you: Nothing at all shows up for someone who has prefers reduced motion on.
when i opened this thread my first thought was that i want pingus characters, not lemmings.

it's also awesome that you took over maintenance of xpenguins since you are the original creator the characters.

way to go!

I love that they can also walk on the text headings
Thank you for making this. It was really fun and a really pleasant start to my day.
Cute, but it would look nicer if the walkers were... you know, actually walking? Ok, might be hard to do with CSS to be fair, I don't know enough about CSS animation to judge that.

EDIT: works in Chrome and Firefox, doesn't work in Edge (on Linux - yeah, I know almost nobody uses that) for some reason...

Funny how they keep hopping on a toggling horizontal scrollbar there at the bottom.
I played this game for dozens of hours with my dad growing up and seeing and playing with these animations is one of those times when nostalgia is so overwhelming and unexpected that I feel physically dizzy. If the animation had the sounds of lemmings dying when they fell from too high[1] I might have been hospitalized. Good work.

[1] https://www.youtube.com/watch?v=F_RmG9WB4BE

Haha yea I pulled the sprites from the original game, I was thinking the same, an umbrella or die, it’d be a good way to artificially increase web analytics, maybe a message bubble
Agreed - but what is shown on the webpage here, is not really lemmings.
> ... is one of those times when nostalgia is so overwhelming

1991, Psygnosis (of course), Commodore Amiga (double of course!): my little brother was 9 y/o at the time and we were teenagers and we'd play Lemmings like crazy on our Amiga.

My little brother couldn't speak english yes but he'd imitate the "oh, nooooo" sentence Lemmings you'd "suicide" would make.

More than three decades later my brother is still nicknamed "Lem" after "Lemmings" and that's how we call him. And about two decades ago, he gave his consulting company a name sounding like "Lemmings" (spelling slightly different). He's still "Lem" and he still has got that company.

Oh noooooooo!

One of the best features of the Amiga (and perhaps Atari ST?) was the two player version. A mouse in each of the joystick sockets, each player starts from opposing ends of the map in a splitscreen view, having to get to the other and obviously not interfering with the opposition's efforts. Ahem.

An evil game. Such fun. I wish they'd expanded on it more...

There's a modern macOS port of Lemmings here I've been playing for a few weeks (and several other classic 68k Macintosh game ports): https://roytinker.com/68k-ports/
I tried that, but it seems buggy and large (2.06 GB!) compared to the 68k-ports version (about 1.5 MB)
> And then here comes Erik Veland with a port of... well, all of them. The original game. The semi-sequel games. The three different holiday games. Preview support for the two full sequels. And six thousand fan levels.

The size probably comes from that.

mad impressive imo, spawned like 50+ ppl and still running smooth (although must say I have a monster rig).

And I overenjoyed throwing lil marios around

The tick rate isn’t high so should be able to have thousands
Took me a moment to realise I could pick them up and place them, on things and in things.

Thank you for bringing this to life.

Oh, this game brings back memories
Nothing good comes from vib...

Ok, this is awesome.

Really fun to play around with! Good job!