Ask HN: Are you writing your own programming language?

1 points by empath75 ↗ HN
LLMs make this more tractable as a one person hobby and I have seen a lot of interesting LLM-driven languages posted here with new ideas, but not all of them in one place? Are you writing one? Are you using actually using it? What are the new ideas you are exploring? It is okay if it is mostly “slop”, I just want to see what people are doing

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Yes! It started out by me building/designing it with my own blood sweat and tears (this is probably the 3rd or 4th serious attempt at a language), until I started toying around with Codex (uggh), then eventually Claude Code. I used the language for the first time to solve many of 2026 Advent of Code puzzles for the first time last year.

At this point, it's mostly for fun, educational purposes and an attempt to build the smallest, but generally useful language with a good balance of dynamic performance, native code compilation, self hosting and a language that is both easy to learn and easy to understand it's design and implementation.

I call it Mu (µ) lang. You can find it at https://mu-lang.dev

Essentially µ is a language that has a dual runtime, Interpreter + Native code.

I've also experimented with building a full UNIX(ish) OS and Kernel in Mu itself. So that means, about ~2k Assembly, the rest in Mu. It's at about a 80/20 (Mu/Asm) and works fairly well!

I once made a program for calculations in engineering, but it wasn't general enough to be practical, so I thought of creating a simple coding language to script it. After the first day, I realized that creating a language was far more complicated than I had ever expected and would be a maintenance hell. So, in the end, I exposed the program routines to Python and made a GUI around it, so it could be scripted with Python.

Today, with AI and LLVM, creating a language is probably an easier task, but I still think it's smarter to do what I did. Any language you create will necessarily be mediocre and full of bugs. Don't reinvent the wheel.

Yes, I am. I’ve been working on a language for what I think the future of programming might look like under fast and intelligent LLMs. In my own projects and at work it’s already getting close to where the inner loop of checking, linking, compiling and running is slower than the LLMs thinking and edits. I’ve been working on a language that makes it fast to run large programs without sacrificing lots of runtime performance. There are some other tools and features to hopefully keep the inner loop tight.

Additionally, I’ve been really fascinated by the idea of a language that makes LLM observation and rewrites at runtime possible. There is an interface to get profile data and replace functions at runtime based on the analysis of an LLM.

Lastly, I’ve always wanted a language that could model more of the external environment and make those easier/safer to interact with. I think of libraries like Kysely as an example of making that easier. It’s a really cool time to be playing around with these.

I've been actively working on my language / compiler for a couple of years now (https://github.com/taolson/Admiran). My goal in its development was to learn in a deep sense how to efficiently compile a pure functional language down to low-level assembly-language, so I haven't used LLMs at all -- using them would negate the learning experience. Plus it's fun to puzzle through these things by yourself!

I actively use it for most programming, these days (command-line only), and use it every year during Advent of Code.

So I've been working for the past half-year or so on a language called xc - it's a heterogeneous compiler, so it takes source code and can target both the CPUs and GPUs (or in fact GPUs across a network or thunderbolt link).

Theres no need for any data-hazard checks in your code, the compiler will do it for you. If you want an analogy, where "ARC" freed programmers from having to manually manage memory, this is "ARC for algorithms", freeing you from having to care where the code runs.

It measures the computing environment at runtime not compile-time, and its opportunistic, so it will schedule work on the most-efficient worker at any given time - be that single-CPU, multiple-threads on the CPU, SIMD or similar hardware, GPU, multiple GPUs, or across a network via an installed daemon.

Here's some results for single-threaded CPU:

     xc cf              arm64 (M3 Max)   x86-64 (AMD Ryzen 9 9955HX)
     ------------       --------------   ---------------------------
     Objective-C        1.45× faster     1.24× faster
     C++ (clang)        1.12× faster     1.04× slower
     C++ (GCC)          1.12× faster     1.13× faster
     Swift              1.44× faster     1.43× faster

Or, on a Mac M3 Max, looking at GPU vs fastest CPU:

     benchmark   1 thread  N threads    GPU     all     auto    GPU vs N threads
     ----------  --------  ---------    ---     ---     ----    ----------------
     mandelbrot  164       13.5         1.3     1.2     1.0     10.1× faster
     md5         1349      108          4.9     5.5     4.8     22× faster 
     md5_mask    1064      85.2         4.1     4.3     4.1     21× faster 
     nbody       17.7      1.8          609 µs  1.3     1.3     3.0× faster 
     perlin      89.9      7.7          1.2     1.2     1.2     6.4× faster 
     saxpy       1.4       1.1          3.9     5.2     1.1     3.6× slower
 
The data-parallel sections are automatically detected, I've recently added a C front-end using clang to generate LLVM IR, which is then converted to our IR, which is then parallelised as usual.

The language itself is fairly modern (classes, protocols for interfaces, blocks for closures, callbacks, exceptions) and each platform is a cross-compiler for each other platform, so I have a binary on my iPhone which was created, compiled, and signed with my dev-certificate all on a linux box. Works great :)