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If anyone wants to play it again, dont forget the amazing mods available: https://www.moddb.com/games/deus-ex/mods

New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...

Also, if you haven't, Prey (2017) is the final song of that genre and probably the best of them.
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.

Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.

I've been out of the gaming scene for a while; will the iGPU on my Ryzen 7 9700X be able to handle a 9 year old game?
Until you get a better response, here's my experience: my 7700 gets stable 60 fps in gta5 at 1080p on medium-low. Haven't tried anything more modern, I'm addicted to ancient stuff.
It's on sale for $5, so I'll take the risk and find out this weekend.
I tried it out: Smooth on Low setting, playable on Medium nausea inducing on High.
I picked it up a few months ago for the first time but I've not found the enthusiasm to keep going. Think I was around half way maybe. Does it get better? It's the sort of game I really like on paper but it just feels a bit shallow tbh. Plus I don't find jump scares relaxing after a long day at work. Feels like I'm missing something
Honestly doesn't get a ton better, but your character gets stronger and more able to deal with the enemies so they become less of a concern and can explore with a bit more freedom
If you love Deus Ex, I think the Dishonored games carried the flag for this kind of game too. Harvey Smith, lead designer on Deus Ex, was heavily involved in making them and while the setting is completely different (magic, steampunk-ish), the “feel” of the games owes a huge amount to Deus Ex.

Dishonored 2’s fictional city of “Karnaca” gave me similar joy to explore and unpack as when I first encountered Hong Kong in Deus Ex.

> https://en.wikipedia.org/wiki/Harvey_Smith_(game_designer)

> https://en.wikipedia.org/wiki/Dishonored_(series)

Agreed, the Dishonored series was great as well.
Also the System Shock and BioShock series.
I just checked, and it's available now for $8 with mooncrash or $5 without at gog.com
It's impossible to speak highly enough of this game.
Only thing that bugged me about Prey is it felt like it was "on rails" and I couldn't just explore. The game is huge and gorgeous...

One of the few modern games that actually got me tense and scared. It is a really good game.

I played it for the first time using Deus Ex: Revision. It's very good.
Revision sucked as it had crappy textures on Hong Kong. GMDX it's far ahead, less tacky/broken and with hugely enhanced areas. As early as at Hell's Kitchen you are looking a much more realistic area (city planning, buildings, park benches/objects and whatnot) than before.
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Genuinely curious if this ever ships. It was meant to release in January this year, but the devs pulled the launch after it got a terrible reception from fans.

What has been shown so far looks worse than many of the free modded versions out there, and with AI lowering the bar for modifying games every week… As an experiment I asked Claude to take the source code from the browser port of the game that appeared on GitHub recently, add coop multiplayer, 32:9 ultra wide support and as much of the graphical enhancements from the remaster video.

It took about 4 prompts, and I have builds playable on Linux, MacOS and Windows, with coop. Gets well over 300fps on my Mac Mini as uses metal on an a Mac.

It really makes you think how long the business models of companies like Nightdive Studios (specialists in remastering old games for modern systems) can last, when you can “remaster” entire games in very few prompts.

A lot of modern remakes become "demakes". Often a remake focuses on surface level improvements, like graphics, but damages the underlying game systems that made the original beloved in the first place. Another common problem is lazy graphics upscaling that improves the resolution but makes the result look cheap or incongruous with the game's original style (GTA3 remastered is a great example[1]). I think there are a handful of truly great remakes a bunch of mediocre ones and a surprising number of total disasters like Warcraft 3.

But probably the worst trend with modern remakes is taking the original games off of online stores or "upgrading" them to the remake thus making the original unavailable. Combined with the "demakes" trend above and it seems like we're actively destroying many historical games with these "remakes".

[1] https://www.digitalfoundry.net/articles/digitalfoundry-2021-...

One I'd mention as someone who probably played through too many times, there's a randomizer mode which shuffles a lot to make need to explore/discover the maps again, and avoid just following a well trodden path to proceed.
The background behind the text makes it hard to read. Getting a bunch of horizontal lines that intersect whole lines of text
Deus Ex was an amazing game. My only regret is that the more we see the real world impacts of late stage capitalism and technology enthusiasm, I've spent more time wondering if the Tracer Tong ending was the better choice for the world
"See how easily our technologies turn on us? The more power you think you have, the more quickly it slips from your grasp." - Tracer Tong (Ion Storm, 2000)

Reference: Deus Ex [Windows video game]. (2000). Austin, Texas: Ion Storm.

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"As long as technology has a global reach, someone will have the world in the palm of his hand. If not Bob Page, then Everett, Dowd..." - Tracer Tong (Ion Storm, 2000)

Reference: Deus Ex [Windows video game]. (2000). Austin, Texas: Ion Storm.

Finally sat down and played this a few years ago. I didn’t think I’d be able to get into such an old game but it was one of the best gaming experiences I’ve ever had.
With mods or vanilla? And if with mods, which?

Wann to try it again since i played it back then to its release, and back then i liked it but was too young to really get what it wants from me.

I spent hundreds of hours in the game, if not thousands, over the decades. Your best pick would probably be gmdx as it fixes many bugs and annoyances of the original, improves graphics a lot, while staying very close to it.

Revision is popular and cute, but changes too much. Level design on some levels is so different that you can't recognize them, I still get lost despite playing though it at least ten times, as original levels are burned in my memory.

Although this can be changed in settings, I'd still avoid Revision unless you want to have another go at it after finishing the original.

Age helps when revisiting old games. I bounced off several that now I enjoy much more as an older person.

My last replay was with GMDX and it felt faithful to the vision of the original, with fewer rough edges.

Hoping the remaster can deliver some further refinement and optional enhancements.

what a great game! *nostalgic tears dropped*
I had a subscription to PC Gamer and saw it was named Game of the Year. I got it from Wal Mart, a beautiful shiny box, and inside was a fake newsletter about events in the game world, I think the paper that Joe Greene, an in-game character, wrote for.

I had no idea what I was in for, and as a 15 year old, I felt twists and surprises, and organic game reactions to things I did that blow my mind even today, and imo still haven't been matched. And leveling and skills truly mattered and were tied into the game. Inventory management and ammo was interesting, the interface was perfect. It also had a kind of intellectual curiosity in the dialog that I only ever felt in, say, Alpha Centauri and later, Disco Elysium. It's still the best PC game ever imo.

It probably kicked off a minor G.K. Chesterton revival as well. 90s Cyberpunk viewed through post-graduate Philosophy amidst the transition of cyberpunk to eCapitalism, all tied together with cinematic sensibilities and a phenomenally realised OST.

Now if only someone could make a game aping 'The Difference Engine' in the style of Dishonoured... the time is right for a steampunk equivalent!

I've got it for ~5 eur (~$5) back in the day with a gaming magazine in Spain in 2003/2004, I can't remember. Dirt cheap and amazing game running really well on my Athlon with a Geforce2 MX.

Now with GMDX it's a must play.

On my last replay the game's politics read to me as hyper libertarian. Very anti-UN, anti globalism. Right up Alex Jones' territory

When the game came out though the politics around conspiracy theories was very different. Deus Ex tried to cram in every conspiracy theory circulating at the time. MJ-12, the trilateral commission, Roswell...

The article, (not that anyone ever seems to read it before commenting) does dive into the game's politics and comes to the conclusion you mention, right down to the Alex Jones comparison. It also has this to say:

> Lurking in the accusations against “wealthy bankers” is the oldest, ugliest conspiratorial trope of all, the idea — stemming from the 1903 forgery “The Protocol of the Elders of Zion” — that a cabal of Jews secretly run the world. “Famous conspiracy theories always turn out to be just antisemitism,” this website’s regular commenter Ross theorized after reading a piece I wrote about the thoroughly unpleasant Pierre Plantard, the man behind some of the most outlandish tales surrounding the French village of Rennes-le-Château. The more conspiracy theories I examine in depth, the more true this proposition seems.

While true, in 2026 if you're still conflating antisemitism with anti-Zionism, you're part of the problem. Something something Epstein.

One thing that bugs me is the article explains the twin towers missing from the skyline as "rendering engine couldn’t handle any more polygons", but it turns out... it's way more complicated than that https://www.youtube.com/watch?v=wpi5xUXPqok .
To save others a few minutes, the more complicated explanation is that (according to Warren Spector) the guy who made the skybox left them out by mistake. :)
While most of the country was all Glass Em! post-9/11, a few of us were sort of amazed that it took so long.

It wasn't just misanthropy on our part.

Zooming out, macrohistorically[1], the amount of destruction that can be controlled by the individual soldier has increased, steadily at first, then exponentially in the modern era. Obviously the extreme example would be something like SADM[2], but this increase also includes the multiplying complex systems of the modern world - bulk ammunition, heavy vehicles, commercial aircraft. As the numbers needed for X level of destruction decreases, the span of viable ideologies increases; it's easier to convince 12 guys of nutty ideas than it is to convince 12,000. So, in the big view, the idea of big cultural icons getting flattened, this is something scifi has been kicking around for a while now. One could argue it's a significant pillar of "cyberpunk" worldbuilding: the persistent presence of the "crazies" wielding the modern tools of fuel, bullets, and nuclear bombs.

[1] Which is definitely the perspective of the Deus Ex creative team.

[2] https://en.wikipedia.org/wiki/Special_Atomic_Demolition_Muni...

I guess they got too much heat for all the conspiracy theories in the game...
It doesn't make a ton of sense on its face... even if you're bumping up against a polygon budget surely you'd drop some less iconic part of the skyline first. They're hardly complex shapes that are going to be more costly than anything else.
I'm working to make open-source the webgl port in a few days! I love this game.
First, GMDX it's amazing.

Second, there's Open Deus EX (I think not GMDX compatible yet) and DX-Rust, which it is.

I still play to that game, and it's my favourite among Slashem and some few interactive fiction ones.

OpenDE: Fast, vanilla https://github.com/jarmitage99/OpenDE DX-Rust: Slow, AI slop, but it can be improved. It supports GMDX https://github.com/Grissyelda/dx-rust

If you use Recomp Launcher you can install these with ease, even on Steam Decks.

My favourite ever games journalism quote:

"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.

This goes beyond just the press really.

The myth of the solo creator who heroically makes something amazing has a romantic appeal to a lot of people, especially those who dream of doing such a thing themselves someday. In truth, all great things in history have many collaborators and what we think of as the “creator” is often just a person who played the role of bringing together the collaborators, with perhaps a few other direct contributions.

But in the AI era, this solo-creator myth can now become reality, or if you are more cynical, just an even deeper delusion that exploits the non-consensual labor of millions for one’s personal benefit.

Mine's from this game itself, when speaking with Morpheus:

"The individual desires judgment. Without that desire, the cohesion of groups is impossible, and so is civilization. The human being created civilization not because of a willingness but because of a need to be assimilated into higher orders of structure and meaning. God was a dream of good government. You will soon have your God, and you will make it with your own hands."

This was all a prototype for a much larger LLM.
I haven't had an LLM spout out such wisdom yet.

Perhaps we need a better prototype for a much larger system...

Did you ask it for wisdom? I once asked it for 20 quotes that (RIP Terry Pratchett) sound very meaningfull without meaning very much. ChatGPT obliged with 20 pieces of deep-sounding total nonsense.
long after the bucket has forgotten the well, the water still remembers the shape of thirst
The Morpheus' quoted text is also nonsense. It was hardly the judgement that kept individuals together and led to civilization building. This kind of logic may seem plausible only to an individual of nowadays' condition, to whom the covered basic needs faded out of attention. The basic needs (with the need for security at the center of them all) was sufficient reason for group cohesion, time and time again.
In the times about which you speak, Judgement was central to encouraging good behavior and behavior that prioritized the survival of the group over the individual, as well as discouraging the opposite through shame and punishment. Groups and civilizations fall apart without it.
Maybe their creators have more to learn than their creations...
Right now we use AI as an accelerant to expand our abilities across domains similar but different enough to be interesting. Gaining Knowledge is a side effect of all of us knocking out every rainy day project we kicked around for years.

It was all fun and games until I created a personal psychotherapist and realized that I don’t have a fear of AI because I know how it works. There is an uncharted landscape of horrifying growth when we leave our safe space and take these tools somewhere else entirely.

Bourbaki was a dream of correct math precisely written up, free of errors, ambiguities, and poor terminology.
Replace "judgment" with "validation" and consider social media in that light. Validation of identity. Validation of worldview. And if you signal right, a ladder you can climb.

It's so mammalian.

As a professional game developer who has worked on multiple games affected by this, it's definitely something which bothers me a lot.

I've seen a lot of discussions among fans about why one specific publicly visible person made this or that decision when he was never part of any discussion related to it.

I see it as a facet of a larger thing where humans are instinctively driven to create stories--even oversimplified ones--about the world to capture and explain it.

It also happens in stories about how X was invented/discovered in history (ignoring a thousand required incremental steps and simultaneous discoveries) or how we can't help but intuit patterns in data we abstractly know is random ("hot streaks", "the coin is overdue for landing the other way".)

Stories about Newton seem oversimplified to me. Yes he was good, yes he came up with stuff, but he was also a good integrator (heh) of existing knowledge.
Is that more true these days with large development teams compared to the late 90s early 00s?
Similarly, "Steve Jobs invented the ____"
For most of these, invention wasn't even the right word. An invention is usually a new technology that solves a pre-existing problem. Most of Steve Jobs' "inventions" were just product development.
I think the iPod is also fair to attribute to him.

My understanding is that he often came up with ideas for products and 'forced' engineers to find a way to make it possible. He wasn't very technical, but in a way that was a strength.

I've never understood why people give Jobs so much credit. He didn't make anything. He was a salesman. Now, as a salesman, he was phenomenal, one of the best in history. But without the engineers who actually made things, he would've been nothing.
The engineers wouldn't have made world changing products without his guidance. There are many books about this, even by the employees themselves such as Creative Selection and Insanely Simple, which talk about how Jobs' product vision simplified much of the UI and UX and therefore product for regular users when engineers instead wanted to add more features and complexify the product. Steve was not just a salesman handed a product and asked to sell it.
Steve Jobs said no. No to 'stupid' ideas and no to 'cannot be done'. That leads to some products being bad (eg mac cube) and other to be interesting to build on (iphone with no app SDK).
Indeed, the narrative here, which is the commonly recited version, does exactly this, and so fails to explain why Deus Ex 2 didn’t hit nearly as hard.
Remains one of my favorite games ever, even as current events make it difficult to return to at present (it used to be a yearly replay over my winter holidays).

One thing strikes me however, as perhaps revealing my own naïveté:

> Lurking in the accusations against “wealthy bankers” is the oldest, ugliest conspiratorial trope of all, the idea — stemming from the 1903 forgery “The Protocol of the Elders of Zion” — that a cabal of Jews secretly run the world.

I never made that connection until literally reading this piece. Bankers weren’t all Jews, and not all Jews were Bankers. I had heard the stereotype, sure, but I never read said stereotype into such conspiracies or narratives. It just made logical sense that a newly-emerged global society formed around currency and trade would be manipulated by those people who specialize in said sectors, i.e. bankers and financiers. The fact said individuals continue having outsized import on daily news and current events almost cements the plot point as real prophecy instead of antisemitic nonsense, but I can also see how bad actors would tie hate speech to current events to boost their own platforms.

Just an odd bit of reflecting, is all.

Old boogeymen in bankers became faang owners in real life some 10-15 years ago and almost nobody complained. Now its ai companies owners.

Compared to those, all bankers of the world even combined are still a minor insignificant player. I wonder if we will ever see 'occupy sillicon valley' movement?

> One thing strikes me however, as perhaps revealing my own naïveté...

On the contrary: whenever I see someone accuse a work of antisemitism because it has greedy bankers, I think that says a lot more about the accuser than it does the work in question. It is not normal to look at a fictional banker sect and assume that they are meant to be Jews, or a reflection on Jews.

Yeah, most of the "antisemetic" crap people claim I don't associate with jewish people at all.
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There's a lot to cover with the game, so I'm not surprised he doesn't cover the music. But the soundtrack is great! I still listen to it regularly. I like the UNATCO music best. Each track has a regular theme, and switches to variations on the theme for combat and other situations. Pretty unusual in 2000 and even today.
UNATCO theme is absolutely legendary. I actually got chills during the surprise post-credits scene in Deus Ex: Human Revolution when the theme started playing.
One of my favorite pieces of music for programming: https://m.youtube.com/watch?v=OSpsAauvEXU
Looks like I am not alone in this. A youtube playlist consisting of the entire soundtrack of the game used to be my go-to for programming/working/studying during undergrad.
Same for the DX:HR game that weaves the song in! Before the shine wore off as you play through the whole game.
100%. DX:HR soundtrack was very much fitting the game, and tracks built upon variations of the tracks from the original DX worked so well there (and so did the brand new original tracks, with Icarus[0] specifically coming to mind). The visual aesthetic was perfect as well.

Shame what happened to the series after DX:HR (with Mankind Divided feeling rather unfinished and ending on an abrupt cliffhanger with no follow-up on the horizon, despite the game itself being great otherwise). But at least we got some really good crumbs (HR and MD) out of it, and I am very much thankful for that.

0. https://www.youtube.com/watch?v=402asYLG_b0

I felt like MD was kinda the refined version of HR. Most things felt just a little bit improved, polished. Story was great, but I very much want to know what's next and I don't know, if we will ever get another great one in the series.
It's funny, I appreciate DX and HR because they are still obviously video games at their core, jank and affordances galore. MD just felt like they wanted to go all in on realism and inverse-kinematics and cover mechanics and such so it felt like any other hyper-realistic modern shooter.

I loved the gold filter for HR, for another example. I know I am probably in the minority.

Hong Kong Streets FTW! I remember having it on a playlist with my kids in the car.

I loved the theme changes on them -- I remember HK Streets had explore, combat and death scene; transitions felt seamless in the game.

Goodness, the introduction to Hong Kong and the music cast a new vibe on the game at a perfectly timed moment, when you've just about had enough of NYC. And it was seeded with all these little scripted moments you could happen upon. Talks in tea shops, gang fights in tunnels, overhearing convos in bars, the little newspaper boy who relayed threats to a newsstand vendor and leads you to a gang HQ if you follow him (and he even turns around and tells you not to follow him. In a 90s game!).

And the discoverability of all kinds of stuff in the canals. The cityscape building hopping and secret back entrances to the duplicitous Maggie Chow's apartment. It just had everything. You truly felt like you were discovering every inch of it and like it wasn't just on rails or procedurally generated.

The Synapse. Marvelous one.
That’s what Unreal engine had built in from start, these transitions were amazing even in first OG Unreal (leaving the ship for the first time into the planets jungle and waterfalls, oooh!)
Yeah. I'm revisiting for WindowsGameClub.com this quarter, and I had forgotten how many scripted sequences Unreal (1998) included. Enjoying the light puzzling as well.
oh yes the soundtracks! I remember even my mom saying back then "I don't really like you playing all the time, but I have to agree, the music is really good".
Unatco and HK, of course, but much later while giving each track another more complete hearing, I discovered one of the NYC streets tracks has a long time building up, like >1min, and then gets really great too. And I love how in later Deus Ex parts random radios throughout the levels will start playing familiar tunes. Makes it all more epic and nostalgic.
Of course Unreal Tournament did this too. Same legends. I love the Necto Ulin remixes.
The music came unbidden into my brain as I looked at the images in the article.
I really really really really missed seeing blogs like this! These blogs always felt like home, like a traveler's notebook, like a cozy warm personal place. And all we are left with is these boring corporate flat garbage.
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
It’s been years since I played, but I believe they were a real terrorist attack? It was a test of your capabilities, but not a false flag.
It was a real attack, but the troops were told to pull back so JC could be tested.
Wow, so same. I spent the whole rest of the game (and generally ever since) trying to max stealth and nonlethal gameplay
Postal 2 can be played through without ever hitting anyone, which I've done for fun. Although it's the exact opposite of what you're supposed to do there, which is the joke.

Haven't been able to repeat that in Deus Ex, you can't play through the campaign as a total pacifist, and Carter explains as much right at the beginning.

One of Deus Ex's main flaws in my book is that they didn't really keep up with this after that first mission - you still have the choice to be lethal or non-lethal, but I don't recall the game really reacting to the choice later on.
If I am not mistaken Deus Ex was one of the first game with non-linear gameplay having different story entries and exits. That feature itself was very interesting and unique. Apart from that cyberpunk rpg design was attractive. All in all it was an epic game and It is a game which is memorable for lifetime. Thanks to Ion Storm one more time.
Still my favorite game of all time. The difficulty scaling was absolutely ridiculous though. In the first level, you're supposed to be a cyber augmented super soldier, but in the first level, they give you like 2 magazines for your pistol, and if you don't max our your small weapon skill, you have worse aim than a toddler with a nerf gun.

The gameplay and graphics don't hold up but the story was absolutely prescient around AI, billionaire oligarchs, and mass surveillance.

Deus Ex: Human Revolution is one of my favorite games of all time (and the game that got me into games). I enjoyed mankind divided a lot as well, though it felt different. I've started the original Deus Ex a few times but never really got into it; maybe I need to give it another shot.
It took me longer to get into it as well, but it’s the best in the series imo

My advice is to put a few more points in your primary combat skill, and don’t forget that you can level up during the game (like I did!)

The newer sequels have a substantially dumbed down story. It’s unfortunate
I'd argue the Human Revolution and Mankind Divided stories are more personal, engaging, and far less campy than the original two. They're all great IMO.
Metal Gear Solid 2 should get a mention if we're talking about prophetic games
Changed my life. Still the best game. Lapautin machine, etched into my mind.
I just specced up basic pistol to the max and enjoyed a lot of sneak & headshot fun. So many options, all good, very replayable. Kind memories.
Nah, dragon sword is the best once you push manual combat to the maximum level. Takes out pretty much everyone in one hit. I played through the game dozens of times and it's my standard pick for 99% of playthrough. Just need a little extra for the bots.
Fully upgraded pistol was stupidly powerful. Only reason I wouldnt do it again was I kept running out of ammo. But if I found 1 bullet, that would be 1 kill guaranteed.
“Sticks and stones”
JC: Blackmail of the U.S. government could not possibly escape the notice of the United Nations

Paul Denton: Don't be so quick to trust the UN.

JC: Are you kidding?

JC: The UN's about the only chance we've got these days. If the U.S. spirals into another Civil War...

Paul Denton: A pretext, nothing more.

Paul Denton: The whole project of world government going back to the League of Nations has been funded and manipulated mainly by wealthy bankers.

JC (Jesus Christ): Is that so?

Paul Denton: Remember that the UN itself was built on land donated by John D. Rockefeller

Paul Denton: The wealthy have always been the ones to profit from one-world government

Paul Denton: The United Nations' secret goal... well, this is David Rockefeller's description, from half a century ago:

Paul Denton: "the supernational sovereignty of an intellectual elite and world bankers."

Paul Denton: The UN was founded not to end war but to gradually dissolve national governments and replace them with a Globalist meritocracy.

Paul Denton: Average people never benefit from government and business on a scale they can't even understand

This must seem so profound when you’re a 14 year old teenager.
> The secret organization that J.C. Denton works for is the Federal Emergency Management Agency.

If only the anti-government people could be told how much federal agencies do for us covertly, they'd change their attitude.

Black helicopters. I always knew they exist!