Ask HN: I need a strategy advice please

2 points by needleme ↗ HN
Hello,

we're planning to launch our app at the end of February. It's a mobile social network targeted to a specific niche. It's already in our plans to turn it into a marketplace as well, so users can buy and sell within the app.

Does it make sense in your opinion to first release the social part to build the community and then release all the marketplace function? Or it would be better to hold on till the marketplace is developed and then release the full app?

My idea is to release the social part and via press release, website and video teaser warn that there will be a marketplace soon.

Best, Filippo

Sorry my english might not be perfect!

10 comments

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If you released one then the other, could you release sooner?

If yes, then I would release sooner.

Yes, we're fine tuning the social part so we could be ready at half February to submit it to the App Store. To develop the market place in all of his part could mean several months.

And would you warn already that there will be a marketplace?

Thanks for your reply

I wouldn't warn people. As long as, when the marketplace, arrives it is something your existing userbase can "ignore" (if they wish) then they shouldn't need a warning.

I guess it depends on if the marketplace is a "value-add" to your existing userbase or a detriment.

I guess "warn" is not the correct word I wanted to use, sorry.

Btw, users will be able to ignore the marketplace, I mean, they can always use the app to share, browse, make connection and everything, for free. The market will be a "plus value" (and our way to take revenues), if they want they'll be able to buy and sell.

Let's say I'm not sure if I should say

1 - "Have fun sharing and browsing!" and then come up when we're ready with "hey! now you can sell and buy!"

or

2 - "Have fun sharing and browsing! Soon you'll be able to sell and buy as well!"

I would release the social part first. I assume for the marketplace to work, you will need users. So I think it makes more sense to first generate a user base with the social part.

When you launch the marketplace, you could release it as a feature. It will show your users that you're actively developing the app and are trying to improve the user experience.

Thanks for the reply. Yes, make sense to build the user base first.

I like your last comment about the active development.

I think the best solution is to release the first version and only scratch the surface about the marketplace. Do not directly hint about it. Maybe the early feedback of the first users will give you an idea of whether they want a marketplace in the first place or other major design/market directions you might want to follow to please them before spending time and money on something you're probably unsure will work.
Yea it make sense to get feedback/ideas from user first. Thanks. Sorry, what you mean with "only scratch the surface about the marketplace"?
I think you should release the social version first, let it find it's audience and then introduce additional features (like marketplace). I would suggest this even if you had the 2nd part finished. Also, I would inform users, in advance, of the upcoming features. I`m not sure what this app is, but generally speaking "surprising" monetizing related features can create user backlash. Be fair but not apologetic, show the value of your core product and of the upgrades to come.
I see what you mean, it's correct. Btw the marketplace will be an instrument that they can use just if they want/need. The app is free to use and download.