Interesting. I'd be interested to see a version that uses WebSockets to transfer the data points and draw it on another screen (e.g. analytics, see how users interact in realtime).
It only works for me once after I refresh the page. If I click overlay the data stops persisting. A hard refresh allows it to work again. Ubuntu 12.10 Firefox 18.0.1
Relevant error messages: http://pastebin.com/PvKVwWFi (These are repeated. I missed them the first time round because they were actually warnings rather than errors.
Google Chrome – WebGL has been enabled on all platforms that have a capable graphics card with updated drivers since version 9.[14] Google Chrome 13.0 and newer versions use Cross-origin resource sharing (CORS) to control all WebGL cross-domain textures.[15]
Can you shoot me an email to pyalot@gmail.com I'm probably gonna write a conformance test for it eventually, but since it works on my 3 platforms (mbp, ubuntu 12.04, win7) I'll need some help figuring out how to write one that reproduces it.
13 comments
[ 4.0 ms ] story [ 36.5 ms ] thread- Does it work in chrome? (please state chrome version)
- Do you have any error on the javascript console (ctrl+shift+k in firefox, ctrl+shift+j in chrome).
- What GPU/driver are you using?
- Please paste the content of about:gpu in chrome, and about:support (the graphics section) in Firefox
Firefox graphics: http://pastebin.com/XVdypYVq
Relevant error messages: http://pastebin.com/PvKVwWFi (These are repeated. I missed them the first time round because they were actually warnings rather than errors.
Hardware: http://pastebin.com/x7Jh025T
I think that's the issue with this version of Ubuntu. It's a strange hybrid graphics setup.
Example/blog post is updated. Let me know if that fixes the issue for you.