Ask HN: How Can We Make Our iPhone Game More Enjoyable?
So, my friend and I just released our first iPhone application. The app, called Green Wars, is basically a remake of the old game Drug Wars (aka Dope Wars). You can find the app by searching in the app store or you can find screenshots and a link to it in the App Store http://www.orangatank.com/greenwars. The game is free and doesn't have any ads.
We've had an interesting time developing the app (filled with all kinds of Apple hoops to jump through). Now the application has been accepted and we're trying to figure out what to do next. We've got the original gameplay pretty well nailed, but now we're just twiddling our thumbs wondering what to do next. We don't know which direction to take things from here. So Hacker News, we're turning to you for some inspiration. What would you like to see come next? Any suggestions for new features or gameplay options?
While we're okay with you telling us that the game sucks, we're hoping for some constructive feedback.
14 comments
[ 4.8 ms ] story [ 46.9 ms ] threadSuggestion - Make me want to play it. Include a small description of the gameplay and have the screenshots reflect this. At the moment I'd give it a quick look and a wtf!? and then move on.
So it just looks like they replaced drugs with energy efficient objects like recycled paper and hybrid cars.
I'd recommend that you replace the free version with a trial version. Unless this is a beta version and you are expecting users to test your product.
And I agree that the game could have a better description of the gameplay.
Otherwise nice interface, I like the travel screen :) Unfortunately I don't know what I gain from travelling.