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I'm surpised South Korea did so poorly, I thought I saw numbers suggesting it was equal to Japan for Android game profits.
Uh, Myth #3 looks like it was proven correct. Apple users had 2x the conversion rate (.18 vs .4)!

To be sure, conversion rate isn't the best way to measure Myth #3. The correct measurement would be revenue per user (in app purchases, etc.).

Well the usual "iOS makes more money per app than Android" is misleading because from what I've seen it keeps referring to paid apps.

So for example if a dev has both a free app and a paid "pro" version on Android, most will get the free one and make him money on ads (which isn't counted in these charts), while on iOS he will only release one paid version, so then it turns out on iOS he makes "more" from the paid version, than on Android - for the paid version. But I don't think I've seen a report yet that combines the total revenue per user or per app.