It's also rather comical that the author seems to think the iPhone was the first to target the high-end market. Nokia's had a whole series of Series 60 phones targetted directly at the same market (N80/N95 spring to mind). Those things where selling for more than 400 Euro's at one point.
The S60 interface was (and is) awful, which limited their success. It wasn't, however, for the lack of trying.
They seem to spend a whole lot of time describing how Apple "launched a revolution", and very little on the key point in the headline which is that they've supposedly been "overtaken" (a couple of very vague and unenlightening closing paragraphs, along with a lazy and completely inappropriate comparison to the Apple II).
The one fact in the article is the # of iPhones sold vs the total number of all phones sold last year. That is complete apples to oranges. Compare the # of iPhones sold to the # of Blackberries sold, possible some of the other high end phones as well. But I think you generally have super high end with Blackberry and iPhone, high end where you at least have a full keyboard and web browing, mid level which are "normal" cell phones, and low end which are just phone/texting.
It's also not just volume, Apple has an impressive margin on the iPhone and the other companies are selling commodity phones on paper thin margins, lets look at total profit and see why people are buying Apple stock and dumping Nokia & Motorola.
While smartphone processors remain slow enough to require Apple's ingenuity to integrate hardware and software in order for a great experience to be possible - we'll happily pay extra for it.
But when processors become fast enough, so that the same experience can be had without being as clever or integrated as Apple, we'll turn to other attributes. Manufactures will standardize the internal interfaces, so supplies can compete with different mixes of attributes of the components, and phone manufacturers can pick and choose to create a phone for their market and price-point: the PC compatible of iPhones.
Of course, when processors are that fast, you'll be able to run windows XP on it, and all the software that runs on that platform. Moore's Law says it's inevitable.
Good luck using apps on mobile phones that got their UIs designed for 17"++ screens. But seriously, you might have a point considering how Apple's iPod franchise has suffered the last year. :-)
OTOH, Nokia, the Asian mobile phone makers and Microsoft... hard competition.
Screen real-estate is an issue, though Windows XP has been wildly popular on netbooks with small screens.
Has Apple's iPod franchise suffered in the last year? Or are you being sarcastic? Well, your "good luck" is sarcastic, and you've included a ":)", so I think it is. But I'm really not sure.
I'm sorry, I'm sure you usually do write clearly, but your poor communication in this particular post requires too much needless work to decipher. I've never seen such a comment on hackernews before.
I am not really a good communicator in natural languages; I do comment well.
I was probably a bit sloppy, since I found the end of your original post a bit funny. Both because the iPhone already runs a cut-down variant of Mac OS (some APIs are nut supported, etc) and also because the earlier Windows mobiles had problems when they had too Windows-like UI.
I think it's fair to say that iPhone runs an OS that is related to Mac OS - but it's not really fair to say it is a Mac OS, since you can't run Mac OS apps on it. (That is, maybe it is a Mac OS, from an implementation point of view, but not from a usage-as-a-platform point of view.)
If you could run Mac OS apps on it, then that would increase the value of the iPhone platform in proportion to all those apps. The reason I mention Windows is just because it has many more apps on it, and in this sense, it increases the value of the platform more than Mac OS.
But the problem isn't in getting Mac OS to run on it (that's easy). The problem is that it isn't fast enough. It's not even fast enough to run Java or Flash apps (both Sun and Adobe wanted to port them, but Apple said no - I am certain this is because the user experience couldn't be very good, because too slow. And user experience is what Apple is great at, and what people buy it for). I should say that this is no criticism of Apple - they've done an astonishing job of getting performance out of a slow processor, and it's the kind of thing that impresses me very much. Sadly, that skill isn't needed when the processors get fast enough - for example, at one time Woz worked miracles to make the Apple work; and across the street Bill Gates went through contortions to squeeze a programming language into 8K. But today, neither Apple desktops or Bill Gates struggle for minimal implementations. And that's what's exciting to me about the iPhone as a platform - it is that time again, when those skills are valued. It's just that sadly, it won't last, according to Moore's Law.
Why do you think that the reason earlier Windows mobiles failed was because the UI was too Windows-like? Screen real-estate is a problem, but it's not that hard to change a UI. Consider: what Apple can do, others can copy. There are many possible reasons for a tech failure, and, forensically, it's hard to know for sure what they really were - but one reason is that processors were tremendously less powerful just a few years ago.
PS: I don't want to pick at typos, but I read your "APIs are nut (sic) supported" as "API nuts are supported", thinking that you meant "nuts" as a slang for the internal connections (like plugs, sockets etc). But I realize you just meant "not supported".
Sigh, yes I am of course aware of the speed limitations. I agree, Moore's law will probably work well for mobile phone-sized devices.
The point is still that "traditional" computer UIs don't work on a phone sized screen; the XP applications (you talked about originally) just needs to be rewritten. Which would take away much of the advantage of getting XP on them.
I read enough reviews of the early Win mobiles that I won't even want to try. But maybe a head mounted display/EyeTap could work for full-sized apps?
(I guess I should run this through a spelling checker, but I won't bother, since you say you don't want to pick at typos...)
The point is still that "traditional" computer UIs don't work on a phone sized screen; the XP applications (you talked about originally) just needs to be rewritten. Which would take away much of the advantage of getting XP on them.
Ah, now I understand what you're saying. Yes, some apps need 17" screens; but most don't. Many older apps were designed with small screens in mind (an extreme example is VGA). And some don't use a UI at all such as compilers, TCP/IP implementations, databases - you might say they're pointless to have in an iPhone, but I think partly that's because an iPhone can't yet do them well. Having access to all that is part of the value of a platform. I think the few apps that would need to be rewritten are apps that you wouldn't want to use on a iPhone display anyway (or, you would plug the iPhone into a HD display when you wanted to use them - I do this with my eee PC).
But my counter to this still holds true: netbooks with tiny screens have been wildly successful with Windows XP. One solution the eee PC uses is to scroll across a larger area (iPhone does this too). It's awkward, but it works. However, it's very uncommon to have to do it (in my experience). It's still a minus, and you wouldn't want to run photoshop on it.
Another solution is finer resolution - so that the device size remains small. Of course, you need good eye-sight.
But the obvious solution is projectors. There's already a couple of handheld ones (I think maybe one's in a phone?). Resolution and battery life are issues; I don't know how long they'll take to improve enough (batteries don't follow Moore's Law). Arguably, this would be a different category of device from a "phone" in terms of uses, so maybe it's not reasonable to compare.
Head-mounted display could work too, but it seems one of those very cool ideas known for a very long time but which don't seem to be popular even when we have the tech (like video conferencing).
you might say they're pointless to have in an iPhone, but I think partly that's because an iPhone can't yet do them well.
I meant that you might say they're pointless for iPhone sales. It's not just for developers, but also for the products that are easier to create with them (if you had a database sitting there, extensive libraries etc). Imagine if you could use an iPhone as a desktop PC, in the same way that many people dock laptops dock into a display and keyboard, and it was powerful enough to run all the apps that most people use. I'm thinking of how the mainframe was replaced by the mini, by the workstation, by the PC...
But I didn't realize the size difference was quite so dramatic. The display of the smallest netbook is almost 50% larger than a whole iPhone in both directions.
I don't know if the term "netbook" even applies to that. Link?
Even if you got VGA, there is readability and control of the few inches (mouse contra big fingers which needs big buttons and backtracking because there will be errors).
Again: It is a different world, which needs either a new paradigm for use (iPhone) -- or new interface mechanisms.
I'd love a good chording keyboard and an EyeTap. Sigh, maybe in five years.
Nice chatting, but I have to finish another page of code today... :-)
You mean the netbook specs? I couldn't find them online, so I just measured my eee PC (dimensions are just the display, not the whole thing.)
Yeah, the form factor is an issue. Just BTW, MS has a cool idea of a seen-through case: it's touch-sensitive on the back, and the position of your fingers appears on the display. Kind of bizarre, I don't know it will work (how to differentiate between position and "click"?), but it's a cool idea.
Android phones have capable versions of both (Amazon for music and their own app-store). If Google continues to evolve the Android software and focus on further refining the experience... your going to see it overtake the iPhone rather quickly.
A big if... their decision to bow before Apple's multi-touch claims is a bit of a disaster for them.
The same article could have been written about the iPod, which was also not first to market, and also competing at feature parity with products from consumer electronics giants. We all know how that worked out.
...when, later this month, the first wave of British users are freed from the contracts they had to sign to grab one of the early iPhones and start contemplating a replacement, they will be faced with a range of remarkably similar devices.
I don't mean to troll, and I mean this as a serious question, since I'm not very familiar with the mobile market - but can anyone name even 5 devices available today that are "remarkably similar" to the iPhone?
icsson Xperia X1, Sony Ericsson Idou, HTC Touch Diamond.
Somebody can make a fair claim that the user experience of those phones falls far short of what the iPhone provides. But, if price were no object and/or if I didn't live in North America, there are probably 10 phones I would prefer over the iPhone 3G (not all of them have touch screens). Most of the best phones just aren't available (with 3G) in the US, or they are horrendously expensive because carriers won't subsidize them.
I don't know what happened to the top of this post: Nokia 8500, Nokia N97, Samsung i8910, Sony-Ericsson Xperia X1, Sony-Ericsson Idou, HTC Touch Diamond.
1. Launched personal computing revolution
2. Got overtaken
3. Learned lesson
4. Launched iPod revolution
5. Not overtaken despite the predictions of many articles like this.
6. Launched iPhone revolution
7. Still no sign of competitors catching up. And oh yeah, making up market share in the PC business, too.
Well I think it has more to do with Apple being somewhat exclusive. Take their laptops for example. Do they want to be just like Dell and such? If they did, their laptops wouldn't be so damn expensive. It's their own fault if they get upset about not having market dominance.
Apple did not learn its lesson - it still has a closed platform. One could argue that the main reason it got overtaken in personal computing is because Windows 3.1 made it so easy for 3rd party developers, and did not impose any restrictions. Same thing happening now -> Apple restricting its developers, preventing core access to the OS, censoring apps, etc.. Prime time for Windows Mobile to eat Apple's lunch.
26 comments
[ 3.0 ms ] story [ 57.1 ms ] threadThe S60 interface was (and is) awful, which limited their success. It wasn't, however, for the lack of trying.
I'd like to see sales numbers for RIM vs Apple.
But when processors become fast enough, so that the same experience can be had without being as clever or integrated as Apple, we'll turn to other attributes. Manufactures will standardize the internal interfaces, so supplies can compete with different mixes of attributes of the components, and phone manufacturers can pick and choose to create a phone for their market and price-point: the PC compatible of iPhones.
Of course, when processors are that fast, you'll be able to run windows XP on it, and all the software that runs on that platform. Moore's Law says it's inevitable.
OTOH, Nokia, the Asian mobile phone makers and Microsoft... hard competition.
Has Apple's iPod franchise suffered in the last year? Or are you being sarcastic? Well, your "good luck" is sarcastic, and you've included a ":)", so I think it is. But I'm really not sure.
It seems that the rate of growth has been slowing for a while, but the sales are still growing: http://en.wikipedia.org/wiki/IPod#Sales
I'm sorry, I'm sure you usually do write clearly, but your poor communication in this particular post requires too much needless work to decipher. I've never seen such a comment on hackernews before.
I was probably a bit sloppy, since I found the end of your original post a bit funny. Both because the iPhone already runs a cut-down variant of Mac OS (some APIs are nut supported, etc) and also because the earlier Windows mobiles had problems when they had too Windows-like UI.
If you could run Mac OS apps on it, then that would increase the value of the iPhone platform in proportion to all those apps. The reason I mention Windows is just because it has many more apps on it, and in this sense, it increases the value of the platform more than Mac OS.
But the problem isn't in getting Mac OS to run on it (that's easy). The problem is that it isn't fast enough. It's not even fast enough to run Java or Flash apps (both Sun and Adobe wanted to port them, but Apple said no - I am certain this is because the user experience couldn't be very good, because too slow. And user experience is what Apple is great at, and what people buy it for). I should say that this is no criticism of Apple - they've done an astonishing job of getting performance out of a slow processor, and it's the kind of thing that impresses me very much. Sadly, that skill isn't needed when the processors get fast enough - for example, at one time Woz worked miracles to make the Apple work; and across the street Bill Gates went through contortions to squeeze a programming language into 8K. But today, neither Apple desktops or Bill Gates struggle for minimal implementations. And that's what's exciting to me about the iPhone as a platform - it is that time again, when those skills are valued. It's just that sadly, it won't last, according to Moore's Law.
Why do you think that the reason earlier Windows mobiles failed was because the UI was too Windows-like? Screen real-estate is a problem, but it's not that hard to change a UI. Consider: what Apple can do, others can copy. There are many possible reasons for a tech failure, and, forensically, it's hard to know for sure what they really were - but one reason is that processors were tremendously less powerful just a few years ago.
PS: I don't want to pick at typos, but I read your "APIs are nut (sic) supported" as "API nuts are supported", thinking that you meant "nuts" as a slang for the internal connections (like plugs, sockets etc). But I realize you just meant "not supported".
The point is still that "traditional" computer UIs don't work on a phone sized screen; the XP applications (you talked about originally) just needs to be rewritten. Which would take away much of the advantage of getting XP on them.
I read enough reviews of the early Win mobiles that I won't even want to try. But maybe a head mounted display/EyeTap could work for full-sized apps?
(I guess I should run this through a spelling checker, but I won't bother, since you say you don't want to pick at typos...)
Ah, now I understand what you're saying. Yes, some apps need 17" screens; but most don't. Many older apps were designed with small screens in mind (an extreme example is VGA). And some don't use a UI at all such as compilers, TCP/IP implementations, databases - you might say they're pointless to have in an iPhone, but I think partly that's because an iPhone can't yet do them well. Having access to all that is part of the value of a platform. I think the few apps that would need to be rewritten are apps that you wouldn't want to use on a iPhone display anyway (or, you would plug the iPhone into a HD display when you wanted to use them - I do this with my eee PC).
But my counter to this still holds true: netbooks with tiny screens have been wildly successful with Windows XP. One solution the eee PC uses is to scroll across a larger area (iPhone does this too). It's awkward, but it works. However, it's very uncommon to have to do it (in my experience). It's still a minus, and you wouldn't want to run photoshop on it.
Another solution is finer resolution - so that the device size remains small. Of course, you need good eye-sight.
But the obvious solution is projectors. There's already a couple of handheld ones (I think maybe one's in a phone?). Resolution and battery life are issues; I don't know how long they'll take to improve enough (batteries don't follow Moore's Law). Arguably, this would be a different category of device from a "phone" in terms of uses, so maybe it's not reasonable to compare.
Head-mounted display could work too, but it seems one of those very cool ideas known for a very long time but which don't seem to be popular even when we have the tech (like video conferencing).
BTW: A spellchecker wouldn't catch not vs. nut.
(Netbooks have keyboards and much larger screens. Different niche.)
I meant that you might say they're pointless for iPhone sales. It's not just for developers, but also for the products that are easier to create with them (if you had a database sitting there, extensive libraries etc). Imagine if you could use an iPhone as a desktop PC, in the same way that many people dock laptops dock into a display and keyboard, and it was powerful enough to run all the apps that most people use. I'm thinking of how the mainframe was replaced by the mini, by the workstation, by the PC...
But I didn't realize the size difference was quite so dramatic. The display of the smallest netbook is almost 50% larger than a whole iPhone in both directions.
Even if you got VGA, there is readability and control of the few inches (mouse contra big fingers which needs big buttons and backtracking because there will be errors).
Again: It is a different world, which needs either a new paradigm for use (iPhone) -- or new interface mechanisms.
I'd love a good chording keyboard and an EyeTap. Sigh, maybe in five years.
Nice chatting, but I have to finish another page of code today... :-)
You mean the netbook specs? I couldn't find them online, so I just measured my eee PC (dimensions are just the display, not the whole thing.)
Yeah, the form factor is an issue. Just BTW, MS has a cool idea of a seen-through case: it's touch-sensitive on the back, and the position of your fingers appears on the display. Kind of bizarre, I don't know it will work (how to differentiate between position and "click"?), but it's a cool idea.
A big if... their decision to bow before Apple's multi-touch claims is a bit of a disaster for them.
I don't mean to troll, and I mean this as a serious question, since I'm not very familiar with the mobile market - but can anyone name even 5 devices available today that are "remarkably similar" to the iPhone?
Somebody can make a fair claim that the user experience of those phones falls far short of what the iPhone provides. But, if price were no object and/or if I didn't live in North America, there are probably 10 phones I would prefer over the iPhone 3G (not all of them have touch screens). Most of the best phones just aren't available (with 3G) in the US, or they are horrendously expensive because carriers won't subsidize them.