"Auction Site" Swoopo got $44800 for a $2500 computer. See comments for explanation (swoopo.com)
The Way swoopo works:
Users pay 75 cents per bid to use swoopo. Penny auctions start with a product at $0 then each bid increases the item price by one cent. Bidding at the last second won't help because it resets the timer to 10, 15 or 20.
$44800 computer: 58950 bid were placed, at 75 cents each that's $44212.50 + the final price $589.50 for a total of $44802
I researched the site a bit and generated some statistics including the top 20 biggest consumer fails / swoopo wins, the above being the most profit they've made. http://blog.jimmyr.com/Auction_site_Swoopo_a_scam_or_a_bargain__13_2009.php
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[ 2.7 ms ] story [ 64.4 ms ] thread$44800 computer: 58950 bid were placed, at 75 cents each that's $44212.50 + the final price $589.50 for a total of $44802
I researched the site a bit and generated some statistics including the top 20 biggest consumer fails / swoopo wins, the above being the most profit they've made. http://blog.jimmyr.com/Auction_site_Swoopo_a_scam_or_a_barga...
http://news.ycombinator.com/item?id=395970
And how do you scale something like this that seems to require 1 db call per user per second minimum? Is this something memcached would be good for? (I don't really know much about it yet)
I'm interested b/c I made a little clone that I'd like to turn into . . . something, maybe a facebook app: www.dealbattles.com. It's a Ruby/sinatra app right now that uses JQuery .post and .load to display the counters and update based on bids. You can't really use it right now because buying credits is tied to my paypal sandbox acct.
If anyone's interested in helping, I'm listening.
I can't holler at the Swoopo folks about it, since I don't know them. But, you're right here, so I feel compelled to be judgmental. I don't do that very often. Generally speaking, I think just about anything goes (porn, gambling, soft drugs like pot, etc., as long as you're only selling to adults). But taking advantage of the least intelligent and the most desperate to save money is just nasty.
But you just said you're OK with gambling, so I don't get the outrage. Swoopo pushes it as "entertainment shopping", which I think is fair.
And if you want to really get cynical, separting the idiotic from their money is a public service insofar as they can't spend it on things with negative externalities, like US Weekly</joke>.
I'm OK with honest gambling...payouts of 85% to 95%, as found in Las Vegas. I'm not OK with lotteries (which are legal, and in fact operated by the government, but I consider them unethical for the same reason...they prey on those least able to understand the odds and the costs, and those who most desperately need money). At least in the case of lotteries it contributes to some sort of common good (states usually say it is for schools; "think of the children!"). Swoopo is contributing to nothing but filling the pockets of the founders.
Also, what actually made me start building it was that I would have a twist where losers would be given the chance to still buy the product at a discount (ensuring a profit margin by taking into account revenue from bids and % of people who usually would take the 'consolation' offer).
The smartest man I have ever known, who will one day cure cancer, once described to me in all earnestness how the double-your-bet-after-you-lose strategy was flawless. (Relatedly: He also was a fan of penny stocks.)
http://en.wikipedia.org/wiki/Martingale_(betting_system)
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On the other hand, I suspect my "federal" (.au) is different from your "federal" (assuming .us), and if _I_ were operating this scam the servers "federal" would be different again (and I'd ensure that my victi^h^h^h^hcustomers "federal" never intersected with my own...)
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http://www.swoopo.com/auction.html?cm_re=Homepage-_-Grid-_-1...
See the "15" image next to the countdown? Mouseover that, and it tells you that the 10 second countdown for this item will not trigger until the bid has gotten up to $64.70. Doesn't take a genius to figure out that the house will win this one (if not all of them).
I hope competition and education can drive their take down to the level of other money-based game operators. For example, what if there were an alternative where the max collected on any item was capped at 2X retail?