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http://talks.golang.org/2013/oscon-dl.slide#46

> 64 MB max per-node memory usage

So this is best used as a LRU cache of hot items.

It doesn't compete/replace memcache comprehensively, but it does attack the use of memcache as a relief for hot items.

I can see me mixing my Go programs with both groupcache and memcache.

Edit: I have glanced through the code and cannot see where the 64 MB per-node limit comes in. Anyone see that?

The fact it doesn't have cache expiration times or inc/dec discards it as memcache replacement, at least for me. Well, and the fact that only go is supported at the moment.
It's a configurable limit. 64MB is just what he set the limit to for that particular group, that's what the "64<<20" in the NewGroup call is for. You could configure it to use many gigabytes.
Ah, that's what I was not seeing when I was glancing through the source.

In that case... for me it fully replaces memcache for how I'm using memcache today.

Well, at least he invented it :)
CAS is incompatible with the distribution architecture, which uses a best-effort distributed lock in lieu of e.g. a strongly consistent distributed state machine. It would require a lot more work.
This isn't for sessions unless they're also backed up somewhere else. It's just for caching. You would need some other system where you look up which version of a session is current, then look up sessions in the cache by a unique version id.
That "other system" could and probably should be a database.
If I were to speculate, I would say that Redis is probably faster.
TIL that waiting for a network roundtrip is faster than accessing an in-process hash map directly.
Redis is a data store and is limited by RAM. Groupcache is a distributed cache. They are not comparable?
So your key is key + transaction ID, where the transaction ID is simply a value that changes when the data changes. You search the cache with the current value of the ID, and if the data changed the cache entry will be regenerated.

An example of a good transaction ID would be SHA1(data).

next in line, memcached in js? or will anything which can be written in go will be written in go?
And if stuff doesn't get written in Go, then people will criticise Go for not having anything in production. The internet is not going to run out of space through people writing too much software.
Go seems like a reasonable
groupcache has a couple of differences from memcached that are probably part of why it exists:

- thundering herds suck, so it manages how the cache is filled when a key is missing

- repeatedly retrieving super hot values will eventually exhaust the network pipe of whichever server held, so groupcache replicates hot values to more than one cache server

Since this was built for dl.google.com, the 'value' might be big (say, a chunk of the Chrome binary) and the request rates for the top cache keys probably get pretty high. So, even if memcached is doing good work for lots of folks, the distinct features of groupcache probably address real needs in the app.

And, yeah, groupcache and the dl.google.com rewrite are Go partly because Brad likes Go, but both projects had reasons to exist quite apart from deploying Go for Go's sake.

Go's garbage collector sucks pretty hard for large heaps. A 16GB heap that's mostly live objects will take tens of seconds per round, during which no goroutines will run (it's a stop-the-world collector). Basically it's 15 years behind Java in this regard.

If you're worried about this, stick with C++.

A 16GB heap that's mostly live objects will take tens of seconds per round

The situation you describe, as you describe it, is (no longer - was it ever?) a pathological case. I run stuff with 12-20GB active objects and a few dozen http hits a second and the only times I get a latency over 100ms is when I reload/refresh some data from disk (1.5GB of gob), then it goes to 150-250ms typically.

Basically it's 15 years behind Java in this regard this is fanboysm or just ignorance.

It does not matter how sophisticated GC code is when you have millions of tiny objects from from crappy Java code with useless copying and referencing. This is why it uses so much memory.

It is very difficult to find any worse thing that Java in terms of wasting of memory. Take any Hadoop none and measure the ratio between memory used by Java processes and amount of actual data stored in memory. Near factor of 2?

>It does not matter how sophisticated GC code is when you have millions of tiny objects from from crappy Java code with useless copying and referencing. This is why it uses so much memory.

Or, you know, you can avoid writing "crappy" code. Whereas with Go's GC, even proper code will have problems.

You are arguing something that is beyond discussion: Java's GC is better than Go's.

Or, you know, you can avoid writing "crappy" code. - In Java - hardly. It requires a discipline and skills beyond capacity of a typical developer. This phenomena could be called "memory is cheap and JVM will handle everything".

Even in Clojure code, for example, they implement a node of a binary tree as a hash-table which is a meaningless waste. Position based selectors would be good enough.

Java's GC is better than Go's - yes, in theory, on paper. In practice well-written Go code could outperform typical Java code, even with less sophisticated GC.

Of course, I cannot prove that, but there are some intuitions to support such claims.

I couldn't find in the code where the objects are actually stored, but theoretically there's nothing stopping you in Go from allocating yourself up an array of X bytes (for X in the mega or gigabytes) and completely managing it yourself, leaving the GC merely for incidental activities, which themselves can be minimized through various design patterns and some care.

It is true that you should describe Go as a garbage-collected language, but unlike a lot of other such languages, Go has C-like mutable arrays readily available. In practice it's more like a sort of hybrid, in that even though it's garbage collected you have a lot of opportunities to write code that still doesn't really use it, without having to "drop down to" C or something. I still hope to see some improvements in it before I could make a big commitment to it, but I've certainly got my eye on it.

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>I couldn't find in the code where the objects are actually stored, but theoretically there's nothing stopping you in Go from allocating yourself up an array of X bytes (for X in the mega or gigabytes) and completely managing it yourself,

Nothing stops you, except: - The determination NOT to do something the computer can do - Previous exposure to a proper, modern GC - The fact that you used Go to get away from this kind of shit in the first place

I did not mean this is a technique you'd use in general. I meant specifically in the context of groupcache, where an array of bytes that you manage yourself is a reasonable approach to the problem.

If you don't want to do that, don't. I'd never start the prototype with that functionality, for instance. But when you discover that you need it, Go permits it in a way that Python or Perl do not. Go is GC'ed and you are free to use that to the extent you want, but it's easier to escape from the GC than it is in many GC'ed languages. It may not be obvious from a casual reading of the spec, but there's a lot of ways around garbage in Go. Not like, say, Rust, and certainly not the same level of Raw Unstoppable Power as C++ (at a corresponding huge complexity cost), but it's a very interesting middle ground.

Note that if you were writing groupcache in Java, you'd probably end up doing the same thing and just allocating an expanse of bytes which you manage yourself.

"Previous exposure to a proper, modern GC"

I've often heard people say things that imply that "proper" GC's don't behave like whatever badness I'm experiencing currently. Can you give me an example of a Garbage collector that I could safely use for a large heap of small cached (ie. long lifetimes) objects without a significant throughput penalty and with deterministic latencies (ie., no random full system pauses) over, say, a tcmalloc based hand-allocated/free'd system ?

Go's GC isn't nearly as powerful as any of the many GC implementations for the JVM, but Go's approach is also quite differently. In Go, you can reduce / avoid the garbage that you create. And when the GC turns out to be the limiting factor of your cache, then you can also mmap some dedicated pages from the OS and manage the memory on your own. But I guess that won't be necessary. Do you have any issues with Go's GC today?
Well I don't have issues with Go's GC today because my horrific experiences with various JVM's has been a powerful deterrent for any future experiences in performance critical large-heap server processes with a GC controlled heap. Other than that, I really really like the design of Go. This is in addition to the factor of my faith in the solid team and company backing the language.

I'm quite interested in the two mitigations you mentioned. Especially the "manage memory on your own option" ? I was not aware that there was a go language (that is, not a C extension) blessed way to do such a thing.

As for "reduce/avoid" creating garbage, how can I achieve that for a large heap caching application (like the one we're talking about here) ?

The easiest way would be to store everything you can on the stack. The Go compiler does a very good job at escape analysis and tries to put everything on the stack that does not escape. Therefore, it's often better to use output parameters instead of return values to reduce (or eliminate) the number of allocations.

Some careful thoughts about the memory layout of your structs, especially which of them should be embedded and / or passed around by pointers and which of them shouldn't, might also pay off.

Another common optimization is to put the allocated objects back to a memory pool for later use. Take a look at the bufCache channel [1] from the bufio package for example (the http and the json package are using the same trick).

[1]: http://tip.golang.org/src/pkg/bufio/bufio.go#L79

In any GC'd language, the less you allocate the less you GC, so "recycling" old objects when you need new ones can help. So where you'd normally make() a []byte, you can instead get one from a list or buffered channel you made of old discarded []bytes. So that gets you back to malloc/free/new/delete, but you can at least do it only for the most performance-relevant allocations in your program and keep being lazy everywhere else.

Another sometimes-useful way to save allocations--not for a cache, but in general--is just to turn short-lived allocations into longer-lived ones: if fooBuf is used and thrown away by each of several calls to obj.baz(), then make a single fooBuf and store it as a (private) field on obj, assuming that doesn't present thread-safety or other problems in the specific context.

There are certainly things you wouldn't use Go for, but now you know more about reducing memory pressure in GC'd languages. :)

Well various techniques to recycle/reuse allocations instead of "garbaging" are well known techniques from the Java world too. Also, the generational collectors popular in the JVM's also do a good job of lots of short-lived allocations (as long as a vast majority of them die young).

The problem is, none of those things help when you have a large cache of small(ish) objects that need to be scanned fully at every GC cycle. There's nothing worse for your performance than stopping the world for a few seconds and using that time to wipe your L1/2/3 caches with completely useless data. That's the reason I called large-heaped caches the anti-pattern for a GC'd system.

Brad's answer about using large byte array allocations (and presumably, managing the smaller chunks manually) is a fair enough answer to this question. But of course in this case you'll be writing code to manage small allocations out of that big buffer yourself, thus negating the whole point of GC. But it might be a decent enough compromise if you like the rest of the language a lot (which Brad clearly does :-)

How does this compare to Hazelcast[1]? Seems like the same idea, but far less features?

[1] http://www.hazelcast.com/

Hazelcast is incredibly buggy. Avoid at all costs.
Got any links\talks\papers on this as a dev group at my work just started using it.
Just personal experience, sorry.

* it deadlocks. Often.

* it often doesn't recover from network partitions. Symptoms include both sides of the partition never merging, and deadlocks. Recovering requires rebooting the entire cluster at once. Due to their locking strategy, a rolling reboot of the cluster isn't enough.

*some of the developers didn't seem to demonstrate understanding of races, or distributed systems. When I reported racing bugs, they asked if I could attach reliable unit tests.

I'm a bit confused about how you use this system with immutable keys. At face value it's a great idea, but I need a simple example of how's it is used to say retrieve a piece of data, then later update that to a new value.

Is this anything like how vector clocks are used, where the client uses the clocks to figure out which is the right state in a distributed system?

The use-case for which this was originally designed was a download server: the values were chunks of files, each of which gets its own unique identifier. If you want to update a file, you simply create a new file for your new version, and point clients at it instead of the old version.
And then I rewrote it in C++ for App Engine and other users within Google (Blogger, Plus, hundreds others).

I also then ported the C++ memcached (called memcacheg) to Go, for profiling Go vs C++, and named that one memcachego. So I've written it about 4 times.

How did the Go version compare to the C/C++ one?
"I've written it 4 times, and I've gotten exceedingly good at it" :)

Kidding aside, anything you learned during the rewrites that caused noticeable changes to the design, or it's still the same thing, just transliterated?

> I also then ported the C++ memcached (called memcacheg) to Go, for profiling Go vs C++

How were the results of the profiling? Anything interesting come out?

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So, to get this straight, the popular port, which people install with a "yum install memcached" (or from source), is still the C version, right?

The others sound like they are mostly used by Google.

Go doesn't scan big []byte/strings, so the GC isn't a problem.
Brad could you elaborate on this statement please. I tried a few google searches to find documentation on that behaviour but failed.
Roughly: a GC has to look at the pointers in use to see what objects are still reachable. But it doesn't have to look at the contents of strings, byte slices, int arrays, etc., because, by definition, those don't contain pointers.

For dl.google.com, the first user of groupcache, it sounds like the Go runtime was working with relatively few, relatively large chunks of memory (think 2MB chunks of a Chrome binary). Since that doesn't have so many pointer-containing objects, just big chunks of inert data that don't need scanned, it's easyish. On the other hand, something like throwaway2424's case could be a GC stress test--many gigs of RAM holding a network of small, pointer-filled objects.

Really, the tl;dr may be to prototype/measure if you need to know how a GC will do. Assumptions are easy; data is hard.

Ahh got it. Also, the reason Brad specifically mentions big arrays of bytes/strings is that they don't look like pointers. Soo.... I'm guessing you still want to stay away from huge arrays of ints (or whatever type has the same size as pointers on your platform). Right ?

And as for measuring... it's not cheap (developer time wise) to build a realistic enough model of your application and put realistic enough loads on it for long periods of time to test out each of your hypotheses (and GC theories do require long periods of load). So you have to narrow the space of choices informed by past experiences and sometimes by gathering semi-reliable folk lore. I'm currently engaging in the latter activity :-)

In Go, and other type-safe languages, the compiler usually knows exactly which ints are being used as pointers. This is the difference between "precise" and "conservative" GC and is one of the reasons that comparing GC performance in C++ to GC performance in other languages is difficult.
I was under the impression (again, folk-lore, mailing lists etc.) that Go had a conservative collector. I can't find an official documentation link that'll tell me if it is or not at the moment.
This neat StackOverflow answer appears to be by the 'atom' fellow who contributed a patch to make the collector more precise (patch review = https://codereview.appspot.com/7307086/): http://stackoverflow.com/questions/7823725/what-kind-of-garb...

Atom also says 1.0's was more conservative, but, as Brad also said, still didn't scan "objects such as []byte" (meaning all plain-old-data arrays? who knows). The Go 1.1 Release Notes mention the collector becoming more precise, which was a particular issue on 32-bit because big heaps could span a lot of the address space.

You can see the GC source itself doing some per-type switching: https://code.google.com/p/go/source/browse/src/pkg/runtime/m...

At some point, this sort of discussion probably gets you less useful info per unit effort than just playing with a Go distribution, trying out whatever toy programs you find interesting.

++ablankst that byte isn't special here. Brad singled out []byte/string because those are the types stored in groupcache (see ByteView in the groupcache code for his sneaky tricks to make them look the same to other code).

And yes, unfair to ask someone to test every guess they have. But if you do want to know a bit more about what effect GC and Go would have, experimenting with toy programs isn't a bad way to get a feel.

Off-topic: What exactly does ASAIK mean? All slang definitions online point to, "as soon as I know," which frankly makes no sense.
I meant AFAIK.
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How does its sharding by key algorithm work and how does it handle adding new peers? I was looking for at in the source, but couldn't find anything related to it.
You need to implement that part yourself. Look in peers.go. It'll be dependent on how you discover peers in general.
As others said, groupcache isn't useful for session storage. memcache was used for a lot of things other than caching, because it was a very versatile hammer and a lot of things looked like nails. groupcache is for when your data's immutable and bandwidth used for the most popular keys might exhaust a single memcache server's pipe.