The idea here is to flip a coin based on how unpredictably interrupts happen. This is slow, but allows good distribution of bits (if launched on a real multitasking machine, not an accurate emulator). And for many bits it's going to be slow. (>1 ms per bit).
It was posted today, so it's early to say how strong this RNG is.
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[ 4.7 ms ] story [ 10.6 ms ] threadIt was posted today, so it's early to say how strong this RNG is.