You are an NSA Analyst and your job is to track down Snowden and Assange, who are flying around the globe using assumed identities trying to reach a safe haven in a hostile country!
You just need to log into your NSA Cyber Remote Analyst Portal (CRAP) which is a Windows GOV edition thin client, and start ... hacking in SQL :)
Terrible name I know. Platformer built in Javascript. No frameworks or libraries other than a sprinkling of jquery. SunVox for music, sound in bfxr, graphics in Inkscape.
I'll also add this is my third Ludum Dare and I love it every time - the community is brilliant, the blog works amazingly and as you work on your entry it's very easy to keep track of other people's work and failures too. I try to keep motivated by looking at the progress of others and keep myself working despite other people giving up. In the end, it's all about having fun making games and no game-making jam is nearly as cool as Ludum, it is the queen of game making competitions.
I'm going to continue working on my game and release a version for Android, and probably iOS, at some point. I'd welcome any feedback. I'm aware that at the very least it needs sound, level transitions, instructions and a lot of work on the visuals. I'm also looking into ways to expand the game and add variation by introducing new or alternative enemies to the mix.
Time Flies Straight - a game of fractal time starring Carl Sagan
Step out of linear time and experience fractal time in this strange raycasted adventure that will open your mind. And probably make you feel a little ill.
Do you yearn for a simpler time free of the constant interruptions and pressures of modern life? Then look no further! Grab your favorite pistol, a friend or enemy, and join us on a journey to a world of dueling.
In a city where every little problem is resolved with a fight to the death, it's up to you, the dueler's second, to keep heads on shoulders and bodies hole-free. Bring your guile and skill to the table and outsmart your opponent in a battle for the ages!
Hey I remember that game.
I was able to get a dozen or so people to log in at the same time towards the end of the competition, but I don't expect more of that during voting. (Also I can't seem to keep the server up)
It'll go over people's heads so I'll have no chance of ranking very high. Which is why I'd rather have comments from a handful of people saying they "get it" than hundreds of bad ratings from people who try it for 10 seconds (heh) and give up.
Nonetheless I enjoy doing esoteric games in game jams, questioning assumptions in game design. I feel like it's a waste of time to do "just a platformer" when you're in an environment where creativity flows.
Edit: I see OP's now going around tagging people on the site as "Hacker Newser", please don't do that. I'd rather not be labeled as a HN user.
I made this in 30-ish hours for the compo. Client is made with Unity, and server with node.js.
It was very fun to come up with something original on the "10 seconds" theme: instead of the quite evident idea of having a very small-scale game you can play for only 10 seconds, I explored the idea of having a huge game but being able to play only 10 seconds of it. The result turned out - IMHO - quite interesting, related to the way we - humans - relate with time (warning: playing it might induce some feelings of impatience, nostalgia, emptiness or regret, depending on your view on life...).
Lacks an in-game tutorial, so be sure to wath the video first.
As far as theme was concerned I just used a ten-second level limit, so a bit lame in that sense, but I think the gesture input is somewhat innovative and mastering it is part of the fun.
Made in Processing so I'll probably keep working on it, polish it, and release an Android version as well.
The focus was largely on gameplay and balance, and the result is a decently balanced tower-defense like game. We tried some very new ideas in this genre, and it turns out they create a completely different style of play. Overall very happy with the end result.
It's not technically a LD entry (I spent far too long on non-game bits and forgot to actually add a game) but I'm quite proud of it and resolve to finish the damn thing eventually. Warning, Chrome(+WebGL) only, hideously unoptomised and sits there unresponsive for a few seconds before starting abruptly. WASD to steer, shift to thrust. Do not press space, space is broken:
You play an alien life form that pollinates itself by shooting out spore that live for only 10 seconds. Some of your pods give the spore special powers!
54 comments
[ 2.5 ms ] story [ 126 ms ] threadhttp://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Platform:
Tools:You are an NSA Analyst and your job is to track down Snowden and Assange, who are flying around the globe using assumed identities trying to reach a safe haven in a hostile country!
You just need to log into your NSA Cyber Remote Analyst Portal (CRAP) which is a Windows GOV edition thin client, and start ... hacking in SQL :)
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
We made the Windows look&feel and the SQL parser/runner from scratch for the Ludum Dare.
* sans windows. Not a windows user.
But its really downloading arbitrary code that I don't like.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Terrible name I know. Platformer built in Javascript. No frameworks or libraries other than a sprinkling of jquery. SunVox for music, sound in bfxr, graphics in Inkscape.
All JS, using browserify and a bunch of modules but no framework :)
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I found it on the LD site, but others might not.
Lovely Perlin? How how do you do the collisions exactly?
The terrain is a mix of a cellular automaton (https://github.com/hughsk/cave-automata-2d) with a bit of perlin noise to fill in the gaps :)
The game: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
The source code: https://github.com/davidgomes/multitaskor
edit
I'll also add this is my third Ludum Dare and I love it every time - the community is brilliant, the blog works amazingly and as you work on your entry it's very easy to keep track of other people's work and failures too. I try to keep motivated by looking at the progress of others and keep myself working despite other people giving up. In the end, it's all about having fun making games and no game-making jam is nearly as cool as Ludum, it is the queen of game making competitions.
A Frozen Synapse/Braid demake
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Created with Python, PyGame, ASEprite, bfxr, Autotracker-c
Built in Haxe, OpenFL and HaxeFlixel
NOTE: Built by https://twitter.com/grayhaze - He's a HN lurker and doesn't have a profile here so he gave me permission to post it on his behalf.
I'm going to continue working on my game and release a version for Android, and probably iOS, at some point. I'd welcome any feedback. I'm aware that at the very least it needs sound, level transitions, instructions and a lot of work on the visuals. I'm also looking into ways to expand the game and add variation by introducing new or alternative enemies to the mix.
Step out of linear time and experience fractal time in this strange raycasted adventure that will open your mind. And probably make you feel a little ill.
Web: http://mrspeaker.net/dev/ld27/ LD entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Very refreshing, brain-teasing and fun to play. 5/5.
Do you yearn for a simpler time free of the constant interruptions and pressures of modern life? Then look no further! Grab your favorite pistol, a friend or enemy, and join us on a journey to a world of dueling.
In a city where every little problem is resolved with a fight to the death, it's up to you, the dueler's second, to keep heads on shoulders and bodies hole-free. Bring your guile and skill to the table and outsmart your opponent in a battle for the ages!
Written with TypeScript
Game and source: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Written in Javascript (HTML5) with the micro-framework Coquette.js as a starting point. Used Pickle for graphics.
A slick two-player word game – challenge a friend or a coworker and see who has got a bottomless vocabulary.
If you need someone to play against, hit me up on Twitter – I'm @ceterum_censeo
Written in CoffeeScript + jQuery
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I had a similar silence for attempt a few LDs back:
http://www.ludumdare.com/compo/2012/08/30/cage-flight-autops...
Heroku forces you to use long polling instead of websockets, and long polling is not very good for keeping it speedy.
It'll go over people's heads so I'll have no chance of ranking very high. Which is why I'd rather have comments from a handful of people saying they "get it" than hundreds of bad ratings from people who try it for 10 seconds (heh) and give up.
Nonetheless I enjoy doing esoteric games in game jams, questioning assumptions in game design. I feel like it's a waste of time to do "just a platformer" when you're in an environment where creativity flows.
Edit: I see OP's now going around tagging people on the site as "Hacker Newser", please don't do that. I'd rather not be labeled as a HN user.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I made this in 30-ish hours for the compo. Client is made with Unity, and server with node.js.
It was very fun to come up with something original on the "10 seconds" theme: instead of the quite evident idea of having a very small-scale game you can play for only 10 seconds, I explored the idea of having a huge game but being able to play only 10 seconds of it. The result turned out - IMHO - quite interesting, related to the way we - humans - relate with time (warning: playing it might induce some feelings of impatience, nostalgia, emptiness or regret, depending on your view on life...).
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Lacks an in-game tutorial, so be sure to wath the video first.
As far as theme was concerned I just used a ten-second level limit, so a bit lame in that sense, but I think the gesture input is somewhat innovative and mastering it is part of the fun.
Made in Processing so I'll probably keep working on it, polish it, and release an Android version as well.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Made with http://jawsjs.com/
Source code? The JavaScript isn't minified.
The focus was largely on gameplay and balance, and the result is a decently balanced tower-defense like game. We tried some very new ideas in this genre, and it turns out they create a completely different style of play. Overall very happy with the end result.
Web: http://placeholder.tinco.nl LD entry: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I've used threejs for the graphics and cannonjs for the physics.
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
I am bad at video game.
https://dl.dropboxusercontent.com/u/25413532/ld27/tenseconds...
http://www.twitch.tv/udnozor
You play an alien life form that pollinates itself by shooting out spore that live for only 10 seconds. Some of your pods give the spore special powers!
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview...
Chicken Snatch. Made with JavaScript. works well in chrome and safari. Firefox is broken because of an audio conflict.