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I wonder what will be the rating after more than a week.
Based on the reviews I saw yesterday only the Escapist was willing to even criticize the game and give it less than a 90% (they gave it 70%). Everyone else seems to have toed the line on this one.
I saw one that criticized quite a few aspects but still gave it a 9.5, which is almost perfect.
Which, depending on how much you appreciate the scope of an endeavour, can be valid.

Some of the most appreciated games of generations are deeply flawed. An example is Deus Ex, which is a very mediocre shooter, but was enjoyed by many.

> Some of the most appreciated games of generations are deeply flawed. An example is Deus Ex, which is a very mediocre shooter

Deus Ex, deeply flawed? I think a lot of people would disagree with you. I suppose you could come to that view if you considered it to be a shooter, but it's really RPG first, FPS second. You can complete the entire game without firing once. I don't think Warren Spector set out to create a FPS, so I wouldn't judge the game on that basis.

If anything, I think Deus Ex has got more appreciated from a critical perspective as time has gone on.

Even as an RPG it was much worse than many competitors at that time. It is (basically) linear, your choices don't influence the ultimate ending (you get a final pick), which, at that time, some pure RPGs already provided.

But you basically reiterate my point: Deus Ex did enough great things to cover the bad things. So it's perfectly fine to give it > 90%, while you can still find strong critique in almost any part of it, without even nitpicking.

Gamespot gave the game a 9/10 instead of a 10/10, causing a rather large amount of controversy.

Not the first time that's happened to Gamespot, of course. (see the 8.8 Twilight Princess incident)

Yeah, Metacritic scores tend to decline over time. Based on my experiences I'm going to guess it'll stabilize at 94.
It just came out, so there is considerable room for this to go down. Not saying it will, but if there's anything I learned from following game reviews in the past, it's that they frequently change drastically after the first week.
If anybody is wondering which GTA5 to get - PS3 or Xbox, Digital Foundary has got you covered:

http://www.eurogamer.net/articles/digitalfoundry-grand-theft...

According to them the versions are nearly identical, with a very tiny advantage to the PS3 version.

In this light, it's interesting that the PS3 version got 97% while the Xbox360 version got 98%:

http://www.metacritic.com/game/playstation-3/grand-theft-aut...

http://www.metacritic.com/game/xbox-360/grand-theft-auto-v

There are 26 and 37 opinion samples for the PS3 and XBox respectively. Given the small sample size and the subjectiveness of the evaluation, I would imagine that the margin of error is much higher than 1 point.
How many game reviews are bought and paid for by the industry? (not saying this game doesn't deserve it, but it makes me wonder)