YC Application Advice From a 6x Reject
The hard truth: You're not going to get into YC. You're not going to get an interview and your application isn't going to be read in full by anyone who doesn't love you.
You will be rejected.
That might sound harsh, but it's the likely outcome for the vast majority of applicants.
But don't let it phase you. Buckle down, find people that you can rely on, work hard, and you're going to do fine.
Remember, rejection from society is what created the X-Men. (http://pretendmoney.s3.amazonaws.com/x-men.jpg)
11 comments
[ 3.1 ms ] story [ 33.7 ms ] threadWhy did you ditch mcu? Did you forget the password? I can reset it for you if you like.
Should have made it: "From someone who has been applying for 5 years"
I've had a mix of of mcu/mikeurbanski accounts online for years, when I finally decided to pick one I settled on mikeurbanski. A rename would be useful, but the two accounts have diverged in the past year.
#1: Consumer focused
#2: Unsexy/unknown markets
Were they wrong to reject them? Probably not. Traditional gaming isn't a market that many take seriously.
I'm still implementing many of the ideas that have been submitted to YC. I'll release the apps and write retrospectives as we push out features in the future.
Also, I have become better at dealing with professional rejection as a result of YC. It was one of the few things I've ever "applied" for, really wanted, and not gotten. So that alone was a powerful and useful learning experience.
Keep learning. Keep trying. Keep applying.
If you keep at it eventually you become more capable, start to find traction on your own, and you find that you've gained most of the skills that you thought you needed something like YC to teach you.
I spent my 20's grasping for something that was just out of reach, and I'm better for it.
1. Market - is it large enough? What's your angle? what has everyone else missed. Do you have evidence or are you guessing? 2. Team - Why you? Experience? Previous success(Have you done something awesome?) Have you gotten any traction? Do you know they right players? 3. Product - People just love the product. Think Iphone or Ipod.