In the spirit of constructive advice - and perhaps I'm missing something - but I just looked at your site and while it all looks very sci-fi and slick, I have absolutely no idea what the game is, how it works or why I'd want to play it. I even watched the video and that didn't make things any clearer.
I mean, wikipedia tells me this is a well known game in certain parts of the world, but I've grown up in the UK and I've never heard of it, so a description somewhere on your site would be nice.
Now, I'm certainly no app marketing guru - I'm currently employed writing software for enterprise - so you probably shouldn't take any advice from me terribly seriously, but I do have an ipad at home and my girlfriend has an iPhone, and I'm not sure what I'd be buying if I were to rush home and find this on the app store.
I can tell you that it LOOKS professionally done, but I just wish I knew what it did.
It's a game with no text whatsoever. When I realized that the rules are so 'baked in' to the game, and that what remained could be discovered by the player on her own, it struck me as kind of a unique design opportunity.
So I also wanted to take the same approach as much as possible with the promotional materials, to keep the text to a minimum, and hopefully give it kind of an air of mystery. I'm bracing myself for the outcome.
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[ 0.21 ms ] story [ 18.3 ms ] threadI mean, wikipedia tells me this is a well known game in certain parts of the world, but I've grown up in the UK and I've never heard of it, so a description somewhere on your site would be nice.
Now, I'm certainly no app marketing guru - I'm currently employed writing software for enterprise - so you probably shouldn't take any advice from me terribly seriously, but I do have an ipad at home and my girlfriend has an iPhone, and I'm not sure what I'd be buying if I were to rush home and find this on the app store.
I can tell you that it LOOKS professionally done, but I just wish I knew what it did.
It's a game with no text whatsoever. When I realized that the rules are so 'baked in' to the game, and that what remained could be discovered by the player on her own, it struck me as kind of a unique design opportunity.
So I also wanted to take the same approach as much as possible with the promotional materials, to keep the text to a minimum, and hopefully give it kind of an air of mystery. I'm bracing myself for the outcome.