Ask HN: How can I succeed in the educational apps market?

1 points by tsuriyathep ↗ HN
So two years ago I decided to get into children's educational apps and games. For the same reason a lot of programmer parents probably find themselves in, because they have kids and want to make programs for them to learn. I teamed up with an artist friend and we've made around 10 games so far part-time with no luck. We've done lots of tweeting, facebooking, paid press releases, keyword stuffing, and blog reviews but we are not able to penetrate the market, going below break-even.

We just released what could be out last try, Exotic Pet Puzzler. Its unique in that it has exotic animals with 4 type of alphabet learning games: connect the dots, word puzzles, picture puzzles and letter tracing. It's at least medium to upper in terms of quality compared to the top competitors, at least I hope so!

We've tried advice from people who make regular game apps but their marketing and profitability strategies don't seem applicable to us. Am I approaching the educational games market wrong? Am I just in a crowded market? Any advice is greatly appreciated!

http://www.littlefivegames.com/

https://itunes.apple.com/us/app/exotic-pet-puzzler-complete/id725273987

1 comment

[ 3.9 ms ] story [ 8.1 ms ] thread
You stated you "want to make programs for them to learn".

It sounds like you did it! Is there another goal that you were going for? Yes, there are lots of educational/edutainment apps out there, but it does not affect your goal of wanting to make programs for kids to learn.

It kind of sounds like your goal is actually to make money?