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So this is a combination of "Call my bluff[1]", using terms from the urban dictionary?

Might be fun, but it seems like a game that has a low replay value to me.

1 - http://en.wikipedia.org/wiki/Call_My_Bluff

Party games need have no replay value. You buy them, play them at the party, shove them in a drawer.
This makes sense only if you only ever go to one party where games are played or don't mind wasting $20-30 every time you want to play a game at a party...
Don't be silly. I go to parties with about the same crew most of the time, so replay value is not too desirable. And $20 is too much for a party game? How much does the food/drink cost? $30 is trivial, yes I do spend that on every party thank you.
> I go to parties with about the same crew most of the time, so replay value is not too desirable

I'd say then it's even more desirable.

I lost count on how many parties I've played Munchkin.

Congratulations! It's Fictionary for slang, as far as I can tell? I would be worried about the size of the dictionary and replayability. A real dictionary never runs out of obscure words.
It's the curation that adds the value. Random words from a dictionary, uncurated, is not nearly as much fun.
It's exactly the same from reading through, except rather than obscure/old words, it's using slang.

That said, I expect it's pretty fun to play - Balderdash is the only game we constantly come back to, every Christmas, without fail.

Good luck to them!

Balderdash is definitely great.

I'm thinking that this is to Balderdash as Cards Against Humanity is to Apples To Apples. (At least from my understanding. I haven't played Cards Against Humanity.)

Very cool. Was expecting the jump to conclusions mat, but this looks fun.

I have noticed that going old school like this at parties is way fun. Apples to Apples is pretty awesome at a party, I'm gonna give this game a shot.

This game is to Balderdash as Cards Against Humanity is to Apples to Apples.

There seems to be a trend of taking classic games and putting up dirty clones of them on indiegogo. Not a bad thing, just an observation. I suppose they are filling a niche that the original game manufacturer can't pursue because it would damage their image to put out a game with naughty ideas.

PS. I would like to hear what actually went into making a physical manufactured party game in only 12 weeks.

EDIT: ultramundane828 expressed the same sentiment as me slightly before me. Having played cards Cards Against Humanity, it does innovate a little grammatically over Apples to Apples by replacing adjective cards with Mad Lib cards.

OP here. Thanks for the analogy!

To answer your PS: 1) rapidly playtesting over email and remotely with folks I'd never met 2) finding a supplier who could do the whole game quickly in the US -- though I had to pay a premium for that and make some sacrifices 3) having a plan and re-prioritizing it practically daily

(sorry for the delay here-- my darn noprocrast settings locked me out!)