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yay! OpenGL 3.2 for my laptop's Intel chip :). Now I can finally do my practical computervision assignments at home.
OpenGL 3.3 (plus many extensions), in fact. :)
Is the anywhere that lists the new features in Mesa 10?
Added OpenGL 3.3 and GLSL 1.50/3.30 support in the i965 driver for Intel Ivy Bridge and Haswell series GPUs;

Added OpenGL 3.1 support in the RadeonSI driver for AMD GPUs with GCN architecture (HD7000 and newer);

The Nouveau (nv50, nvc0) and Radeon r600 drivers are currenlty limited by OpenGL 3.1 version too;

Supports a new interface for directly accessing the graphic adapters - DRI3 (Direct Rendering Infrastructure), which uses DMA-BUF.

Supports new extension GLX_MESA_query_renderer, which tells the developers exactly which GPU is actually rendering the scenes and gives additional information;

New OpenGL 4.x extensions:

        GL_AMD_seamless_cubemap_per_texture (i965);
        GL_ARB_conservative_depth (i965);
        GL_ARB_texture_gather (i965);
        GL_ARB_texture_query_levels (i965)
        GL_ARB_texture_mirror_clamp_to_edge
        GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced (in i965 for Gen7 GPUs);
        GL_ARB_sample_shading (i965);
        GL_ARB_shader_atomic_counters (i965);
        GL_ARB_vertex_attrib_binding;
        GL_ARB_vertex_type_10f_11f_11f_rev (i965 and r600g);
        GL_KHR_debug;