Why OpenGL Probably isn't the Graphics API of the Future and I Hope it Dies (inovaekeith.blogspot.com)
I decided to write this blog post after seeing David Rosen's 2010 blog article on OpenGL vs DirectX linked here yesterday. It's also been an ongoing conversation between myself and a few other programmers on Twitter. To summarize: with AMD's recent announcement of Mantle things are getting really interesting in the graphics API wars. This blog details why I think Mantle could (hopefully) unseat OpenGL as the cross platform API of choice and why DirectX is better positioned to continue evolving than OpenGL is.
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