Simulating and rendering 262,144 particles with GLSL. (hughsk.github.io)
Building on top of lots of modules provided by Mikola Lysenko (https://npmjs.org/search?q=gl-), Hugh Kennedy shows off what today's browsers are capable of using WebGL.
Lots of support c
3 comments
[ 4.0 ms ] story [ 15.3 ms ] threadA game I wrote a while ago uses GLSL, geometry shaders and transform-feedback to simulate and render a large number of particles. The particles can be dynamically created, bounce on the height-map and fade and die after some time.
Last I checked, you can easily render 350,000 particles with several viewports on my HD7970. Although the amount of hearts on the screen is a bit too much at that point.
https://github.com/ginkgo/pink-pony
https://www.youtube.com/watch?v=g3wy1Nh8-KA&t=0m20s
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