Ask HN: I'm building one HTML5 game per week, need feedback
Hello,
As a developer and a gamer I always wanted to make games, but I never actually did it. To change that I threw myself a public challenge: build a new game every week in html5 using Phaser (a javascript framework).
The games are quite simple for now, but that's because I'm still learning. Let me know if you have any feedback on the games or the website.
Link: www.lessmilk.com
Thanks!
59 comments
[ 1.9 ms ] story [ 124 ms ] threadHow hard would you say it is to get started for someone with some JS experience and some pyGame experience?
I never tried pyGame, so I don't know.
[0] - http://www.phaser.io/
Great, just the thing i was looking for!
http://www.drdacademy.com/?id=a-simple-html5-game-the-design...
But, whatever keeps you motivated. Keep going.
http://ninjasandrobots.com/write-drunk-edit-sober
I don't want to edit my previous game to be true to the challenge, but I'll definitely keep this in mind for my next games.
I'm especially fond of game #1. It reminded me of an old html game I played in which I had to use the mouse to drag a rectagle around, avoiding collisions with other rectangles that bounced around. I remember receiving this in an email that said if I were able to stand for X seconds (I can't remember how many) then it meant that my reflexes were above the threshold required for jet pilots — and obviously, as every boy, I wanted to fly a jet.
The only critique I have for you is to have posted it during my work hours.
They are fun, but it feels like they'd be a lot more fun with a bigger playing field. Have you considered making a larger playing area?
http://tapawaygame.com
It's meant for mobile devices, and it's unpolished, but it was fun and satisfying to make. I was inspired to make it after I had an eye exam. I'm always scared of "failing" that test where you have to tell the optometrist every time you see a flash on a screen.
One small refinement suggestion: perhaps a few "tick marks" on the horizontal axis so people can time it right (if not for all, at least for initial levels, would lure players in a little more), eg see http://imgur.com/kDEgbTo
Edit: here's a longplay video of that Galaga game. http://www.youtube.com/watch?v=aSqk8t0Pxww
http://www.addictinggames.com/action-games/cityjumper.jsp
I actually worked doing some physics stuff in C for a game, never got to see the finished product but I've always wanted to do a whole game.
- Would be way cooler to be able to jump on top of the boxes.. but you have to land perfectly on it.
Here's a talk you might be interested in from one of the guys who made "Ridiculous Fishing" on the Art of Screenshake: https://www.youtube.com/watch?v=AJdEqssNZ-U
Basically, it's a bunch of interesting points on how to make action games feel more responsive and fun.