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I see so many random terrain generation posts, like it's some sort of a hard problem that's being solved on a weekly basis. This one isn't even impressive.
It's interesting to see implementations of algorithms in languages. Terrain generations is a fun problem with a few algorithms and nice visible results.

Maybe you should consider showing some stuff that you've made instead of being snarky about stuff that other people have made and shown.

Brilliant code comments, I've never seen this explained and it will come in handy.