Ask HN: Should I open source my html5 games?
Hi HN,
A few weeks ago I started a pet project: build one new html5 game per week [0]. I already submitted this project to HN, and got a lot of positive feedback [1].
A few people asked me to open source my games. That sounds great, but I basically know nothing about open source. Do you have any advice on this? Here are some of my concerns/questions:
1. I don't want to see people submitting my games on various app stores 2. I'm not a very good developer, so my code is not super clean 3. Can opensourcing help me getting more people interested in my project?
Thanks for your help!
[0] My project: www.lessmilk.com [1] Previous HN thread: https://news.ycombinator.com/item?id=7036486
2 comments
[ 3.1 ms ] story [ 13.3 ms ] thread2. With a project like yours, this can be a way to catalog how you've grown as a developer.
3. Open sourcing will provide an additional perk for people that might be interested in your project (especially developers).
I'd really recommend using separate licenses for "academic" and "commercial" use.