I've made an open source flappy bird clone (github.com)
Hi guys! Getting a ride on all the hypeness involved on Flappy Bird game, i've created a clone of the game, with almost all the elements involved in the game, using MelonJS , a fantastic javascript game framework. Hopy you guys enjoy!
https://github.com/ellisonleao/clumsy-bird
90 comments
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One of the ways to perfect your skill is to mimic and clone something that you care about. Kind of like musicians play and make their own covers of their favorite music.
Your attitude is why the creator of Flappy Bird took the game down in the first place.
If you don't like a submission, flag and move on.
https://github.com/ellisonleao/clumsy-bird/blob/master/js/ga...
* track high score
* Use full screen on mobile (or lock the rotation)
* friendly mobile URL
Edit: Also, not sure what score is compared to 'steps' or how to increase it.
I'm using Chrome version 32.0.1700.107.
I've got twenty bucks that says there will be 50 clones across all platforms within the next 30 days.
Having said that, hell, I'll give you an upvote. Best of luck to all takers.
It's an inexplicable trends, even if your clone is super awesome no one will want to play it (it apply for every clone it's not an personnal attack).
Flappy feels very polished, like if the tap caused him to lift even a pixel higher it wouldn't be as good of a game. This sort of thing doesn't come elegantly, but generally requires a lot of tuning of little variables and ends up farting a bunch of magic numbers all over your programs.
A game like Flappy seems like it should make a good demo app since it's simple, but it actually makes a terrible demo app since the "simple version" is so terrible that you almost feel like you should blame the platform.
:)
I just re-downloaded it from my purchase history, and it seems much better than it was when I originally downloaded it. I had deleted it after maybe 10 minutes because I found the hit detection to be so infuriating.
I'm still bothered by the fact that a game with a pixel art style would have blurry graphics.
Do they really think because it's open source or HTML5 makes it better?
There is nothing wrong with developers seeing something they want to build and spending time building it. (Especially when it is so quick.)
One advantage of creating a clone in HTML5 is that the original game was not made in that way and it is easier to share that way via social media; perhaps one of these could get a lot of traffic.
It's just hype. If people are motivated to learn new skills because of it, then that's a good thing.
The he asked me to teach him how to make his own game.
Win.
I am really looking for some clever games I could play on my phone (WITHOUT being online all the time) but everything I find and people seem to like a popping bubbles and this. This can't be it...please...
I would really like to see the user engagement metrics for Flappy Bird and Badland, compared to install base.
There is nearly nothing original in this game, not only was the core game play stolen, but most of the assets too. It really angers me that it has done so well when a lot of other game developers who worked a lot harder can't succeed.
Nobody wants to think that success is due to luck. For the wealthy, that means that they are not as great as they think they are (damages ego), and for the poor, that means that there is no sure way to become wealthy.
Of course reality is a bit more complex, hard work can lead to wealth, but it's not a guarantee. Luck factors into everything in varying amounts. Aside from extreme cases like this, luck comes into play in terms of where you were born, who you met and became friends with, or even when you live or whether or not you were first to some arbitrary line.
To me, all of this means that people should be a hell of a lot more humble and realistic than they are. I get the impression that the author of Flappy Bird might realize this, so props to him.
Dying at the first (or maybe second, third, or fourth) pipe makes it hard to get into a rhythm.
I considered making a Flappy Bird Practice iOS game, but am concerned about getting the physics right for the work you do with it to be meaningful.
Sure, clones are okay in my POV but when it goes to a level where even the graphics are identical to the original...
Mine was more of a learning exercise in playing with the iOS7 physics engine.