One thing which would be great when posting these webgl thingies (and this is a very nice one, by the way!) is some idea of the toolchain used to make it - what bits of middleware/helper code/creation apps did you use? Or is it just hand-edited js and flat images from photoshop?
As someone who loves playing around with 3d stuff but doesn't have time to devote proper attention to it (and I would guess that applies to many people here), it'd be nice to see the state of the available webgl tools as you guys (ie, webgl hackers) see them.
I'm not sure on the author's approach in this case, but here's a live coding video of Inigo Quilez going over the basics of creating an eye in GLSL, he seems to take the hand-editing route
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[ 5.5 ms ] story [ 193 ms ] threadI'm a webgl developer and WebGL works perfectly fine otherwise (no crappy driver, no crappy GPU etc.)
Browsers: Firefox 26 and Chrome 32.0.1700.107 (error visibile in both)
OS: Linux Ubuntu 13.04
GPU: GTX-780
Driver: nvidia 331.20
As someone who loves playing around with 3d stuff but doesn't have time to devote proper attention to it (and I would guess that applies to many people here), it'd be nice to see the state of the available webgl tools as you guys (ie, webgl hackers) see them.
Thanks for posting.
http://www.youtube.com/watch?v=emjuqqyq_qc
(You can see some more of his stuff on http://shadertoy.com/user/iq - his shader-writing skills are pretty incredible)