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[ 3.6 ms ] story [ 16.4 ms ] thread
Impressive how much faster open gl is.
Yeah, when I dug into instruments, the biggest impediment is that if you have a bunch of OpenGL surfaces you establish needless sync points each time you present a buffer when you have to wait for the OpenGL command list to clear out. When you have one giant surface to present you only have to do this once and save a lot of synchronization.
Did you write your own UIDatePicker?